Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See

Author(s):  
UIf Wilhelmsson ◽  
Henrik Engstrom ◽  
Jenny Brusk ◽  
Per-Anders Ostblad
2019 ◽  
Vol 6 (20) ◽  
pp. 162948
Author(s):  
Thomas Westin ◽  
Jenny Brusk ◽  
Henrik Engström

2017 ◽  
Vol 29 (3) ◽  
pp. 574-598 ◽  
Author(s):  
UIf Wilhelmsson ◽  
Henrik Engström ◽  
Jenny Brusk ◽  
Per Anders Östblad

Author(s):  
Per Anders Östblad ◽  
Henrik Engström ◽  
Jenny Brusk ◽  
Per Backlund ◽  
Ulf Wilhelmsson

CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


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