A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence

2001 ◽  
Vol 20 (3) ◽  
pp. 174-183 ◽  
Author(s):  
Nicolas Halper ◽  
Ralf Helbing ◽  
Thomas Strothotte
2022 ◽  
Vol 8 ◽  
Author(s):  
Luke Drnach ◽  
John Z. Zhang ◽  
Ye Zhao

As robots move from the laboratory into the real world, motion planning will need to account for model uncertainty and risk. For robot motions involving intermittent contact, planning for uncertainty in contact is especially important, as failure to successfully make and maintain contact can be catastrophic. Here, we model uncertainty in terrain geometry and friction characteristics, and combine a risk-sensitive objective with chance constraints to provide a trade-off between robustness to uncertainty and constraint satisfaction with an arbitrarily high feasibility guarantee. We evaluate our approach in two simple examples: a push-block system for benchmarking and a single-legged hopper. We demonstrate that chance constraints alone produce trajectories similar to those produced using strict complementarity constraints; however, when equipped with a robust objective, we show the chance constraints can mediate a trade-off between robustness to uncertainty and strict constraint satisfaction. Thus, our study may represent an important step towards reasoning about contact uncertainty in motion planning.


Author(s):  
Atena M. Tabakhi

The key assumption in Weighted Constraint Satisfaction Problems (WCSPs) is that all constraints are specified a priori. This assumption does not hold in some applications that involve users preferences. Incomplete WCSPs (IWCSPs) extend WCSPs by allowing some constraints to be partially specified. Unfortunately, existing IWCSP approaches either guarantee to return optimal solutions or not provide any quality guarantees on solutions found. To bridge the two extremes, we propose a number of parameterized heuristics that allow users to find boundedly-suboptimal solutions, where the error bound depends on user-defined parameters. These heuristics thus allow users to trade off solution quality for fewer elicited preferences and faster computation times.


Author(s):  
Joseph D’Ambrosio ◽  
Timothy Darr ◽  
William Birmingham

Abstract In this paper, we describe a multi-attribute domain CSP approach for solving a class of discrete, constrained, optimization problems. The multi-attribute domain CSP formulation provides a compact representation for design problems characterized by multiple, conflicting attributes. Design trade-off information is represented by a multi-attribute value function. Necessary conditions for an optimal solution, defined in terms of the value function, are represented as constraints. This provides a uniform problem-solving approach (constraint satisfaction) for identifying solutions that are both feasible and of high value. We present and characterize a consistency algorithm for this type of CSP.


2008 ◽  
Vol 17 (04) ◽  
pp. 703-730 ◽  
Author(s):  
J. CHRISTOPHER BECK ◽  
TOM CARCHRAE ◽  
EUGENE C. FREUDER ◽  
GEORG RINGWELSKI

In this paper we present a radical approach to obtaining a backtrack-free representation for a constraint satisfaction problem: remove values that lead to dead-ends. This technique does not require additional space but has the drawback of removing solutions. We investigate a number of variations on the basic algorithm including the use of seed solutions, consistency techniques, and a variety of pruning heuristics. Our experimental results indicate that a significant proportion of the solutions to the original problem can be retained especially when an optimization algorithm that specifically searches for such “good” backtrack-free representations is employed. Further extensions increase solution retention by searching for high-coverage backtrack-free representations, by removing tuples rather than values, and by combining multiple backtrack-free representations. Our approach elucidates, for the first time, a three-way trade-off between space complexity, potential backtracks, and solution loss and enables algorithms that can actively reason about the trade-off between space, backtracks, and solution loss.


Author(s):  
Atena M. Tabakhi

The key assumption in Weighted Constraint Satisfaction Problems (WCSPs) is that all constraints are specified a priori. This assumption does not hold in some applications that involve users preferences. Incomplete WCSPs (IWCSPs) extend WCSPs by allowing some constraints to be partially specified. Unfortunately, existing IWCSP approaches either guarantee to return optimal solutions or not provide any quality guarantees on solutions found. To bridge the two extremes, we propose a number of parameterized heuristics that allow users to find boundedly-suboptimal solutions, where the error bound depends on user-defined parameters. These heuristics thus allow users to trade off solution quality for fewer elicited preferences and faster computation times.


Author(s):  
Gianluca Filippi ◽  
Massimiliano Vasile

AbstractThis paper proposes a method for the solution of constrained min-max problems. The method is tested on a benchmark of representative problems presenting different structures for the objective function and the constraints. The particular min-max problem addressed in this paper finds application in optimisation under uncertainty when the constraints need to be satisfied for all possible realisations of the uncertain quantities. Hence, the algorithm proposed in this paper search for solutions that minimise the worst possible outcome for the objective function due to the uncertainty while satisfying the constraint functions in all possible scenarios. A constraint relaxation and a scalarisation procedure are also introduced to trade-off between objective optimality and constraint satisfaction when no feasible solutions can be found.


1982 ◽  
Vol 14 (2) ◽  
pp. 109-113 ◽  
Author(s):  
Suleyman Tufekci
Keyword(s):  

2012 ◽  
Vol 11 (3) ◽  
pp. 118-126 ◽  
Author(s):  
Olive Emil Wetter ◽  
Jürgen Wegge ◽  
Klaus Jonas ◽  
Klaus-Helmut Schmidt

In most work contexts, several performance goals coexist, and conflicts between them and trade-offs can occur. Our paper is the first to contrast a dual goal for speed and accuracy with a single goal for speed on the same task. The Sternberg paradigm (Experiment 1, n = 57) and the d2 test (Experiment 2, n = 19) were used as performance tasks. Speed measures and errors revealed in both experiments that dual as well as single goals increase performance by enhancing memory scanning. However, the single speed goal triggered a speed-accuracy trade-off, favoring speed over accuracy, whereas this was not the case with the dual goal. In difficult trials, dual goals slowed down scanning processes again so that errors could be prevented. This new finding is particularly relevant for security domains, where both aspects have to be managed simultaneously.


Sign in / Sign up

Export Citation Format

Share Document