scholarly journals Visual fatigue and discomfort after stereoscopic display viewing

2012 ◽  
Vol 91 (2) ◽  
pp. e149-e153 ◽  
Author(s):  
Li Zhang ◽  
Ya-Qin Zhang ◽  
Jing-Shang Zhang ◽  
Liang Xu ◽  
Jost B. Jonas
2019 ◽  
Vol 63 (6) ◽  
pp. 60414-1-60414-8
Author(s):  
Danli Wang ◽  
Xueyu Wang ◽  
Yaguang Song ◽  
Qian Xing ◽  
Nan Zheng

Abstract In recent years, with the rapid development of stereoscopic display technology, its applications have become increasingly popular in many fields, and, meanwhile, the number of audiences is also growing. The problem of visual fatigue is becoming more and more prominent. Visual fatigue is mainly caused by vergence‐accommodation conflicts. An evaluation experiment was conducted, and the electroencephalogram (EEG) data of the subjects were collected when they were watching stereoscopic content, and then the stereoscopic fatigue state of the subjects during the viewing process was analyzed. As deep learning is proved to be an effective end-to-end learning method and multi-task learning can alleviate the problem of lacking annotated data, the authors establish a user visual fatigue assessment model based on EEG by using multi-task learning, which can effectively obtain the user’s visual fatigue status, so as to make the comfort designs to avoid the harm caused by user’s visual fatigue.


2012 ◽  
Vol 20 (2) ◽  
pp. 94 ◽  
Author(s):  
Shoji Yamamoto ◽  
Mitomo Maeda ◽  
Norimichi Tsumura ◽  
Toshiya Nakaguchi ◽  
Ryutaro Okamoto ◽  
...  

2009 ◽  
Vol 10 (4) ◽  
pp. 188-194 ◽  
Author(s):  
Sanghyun Kim ◽  
Shinsuke Kishi ◽  
Takashi Kawai ◽  
Toyohiko Hatada

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Min Qi ◽  
Shanshan Cui ◽  
Qianmin Du ◽  
Yuelei Xu ◽  
David F. McAllister

Stereoscopic display is the means of showing scenes in Virtual Reality (VR). As a type of stereo images, anaglyphs can be displayed not only on the screen, but are currently the only solution of stereo images that can be displayed on paper. However, its deficiencies, like retinal rivalry and color distortion, could cause visual fatigue. To address this issue, an algorithm is proposed for anaglyph generation. Unlike previous studies only considering one aspect, it considers both retinal rivalry and color distortion at the same time. The algorithm works in the CIE L ∗ a ∗ b ∗ color space and focuses on matching the perceptual color attributes especially the hue, rather than directly minimizes the sum of the distances between the perceived anaglyph color and the stereo image pair. In addition, the paper builds a relatively complete framework to generate anaglyphs so that it is more controllable to adjust the parameters and choose the appropriate process. The subjective tests are conducted to compare the results with several techniques which generate anaglyphs including empirical methods and computing methods. Results show that the proposed algorithm has a good performance.


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