Human perception considerations for 3D content creation

2011 ◽  
Author(s):  
G. Almont Green
Author(s):  
Simone Barbieri ◽  
Tao Jiang ◽  
Ben Cawthorne ◽  
Zhidong Xiao ◽  
Xiaosong Yang

2008 ◽  
pp. 231-276
Author(s):  
L. Ballan ◽  
N. Brusco ◽  
G. M. Cortelazzo

2010 ◽  
Vol 2 (3) ◽  
pp. 239-258 ◽  
Author(s):  
Victoria McArthur ◽  
Robert J Teather ◽  
Wolfgang Stuerzlinger

Author(s):  
Hoang Minh Nguyen ◽  
Burkhard C. Wunsche ◽  
Patrice Delmas ◽  
Christof Lutteroth ◽  
Wannes van der Mark

2014 ◽  
Vol 11 (4) ◽  
pp. 1555-1580 ◽  
Author(s):  
Jakub Flotyński ◽  
Krzysztof Walczak

In this paper, a method of semantic representation of multi-platform 3D content is proposed. The use of the semantic web techniques enables content representation that is independent of particular content presentation platforms and may facilitate content creation based on different ontologies and knowledge bases. The proposed method significantly simplifies building 3D content presentations for multiple target platforms in comparison to the available approaches to 3D content creation.


2021 ◽  
Author(s):  
Raymond Phan

In this work, we describe a system for accurately estimating depth through synthetic depth maps in unconstrained conventional monocular images and video sequences, to semi-automatically convert these into their stereoscopic 3D counterparts. With current accepted industry efforts, this conversion process is performed automatically in a black box fashion, or manually converted using human operators to extract features and objects on a frame by frame basis, known as rotoscopers. Automatic conversion is the least labour intensive, but allows little to no user intervention, and error correction can be difficult. Manual is the most accurate, providing the most control, but very time consuming, and is prohibitive for use to all but the largest production studios. Noting the merits and disadvantages between these two methods, a semi-automatic method blends the two together, allowing for faster and accurate conversion, while decreasing time for releasing 3D content for user digest. Semi-automatic methods require the user to place user-defined strokes over the image, or over several keyframes in the case of video, corresponding to a rough estimate of the depths in the scene at these strokes. After, the rest of the depths are determined, creating depth maps to generate stereoscopic 3D content, and Depth Image Based Rendering is employed to generate the artificial views. Here, depth map estimation can be considered as a multi-label image segmentation problem: each class is a depth value. Additionally, for video, we allow the option of labeling only the first frame, and the strokes are propagated using one of two techniques: A modified computer vision object tracking algorithm, and edge-aware temporally consistent optical flow./p pFundamentally, this work combines the merits of two well-respected segmentation algorithms: Graph Cuts and Random Walks. The diffusion of depths, with smooth gradients from Random Walks, combined with the edge preserving properties from Graph Cuts can create the best possible result. To demonstrate that the proposed framework generates good quality stereoscopic content with minimal effort, we create results and compare to the current best known semi-automatic conversion framework. We also show that our results are more suitable for human perception in comparison to this framework.


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