scholarly journals 3D content creation exploiting 2D character animation

Author(s):  
Simone Barbieri ◽  
Tao Jiang ◽  
Ben Cawthorne ◽  
Zhidong Xiao ◽  
Xiaosong Yang
2008 ◽  
pp. 231-276
Author(s):  
L. Ballan ◽  
N. Brusco ◽  
G. M. Cortelazzo

2010 ◽  
Vol 2 (3) ◽  
pp. 239-258 ◽  
Author(s):  
Victoria McArthur ◽  
Robert J Teather ◽  
Wolfgang Stuerzlinger

Author(s):  
Hoang Minh Nguyen ◽  
Burkhard C. Wunsche ◽  
Patrice Delmas ◽  
Christof Lutteroth ◽  
Wannes van der Mark

2014 ◽  
Vol 11 (4) ◽  
pp. 1555-1580 ◽  
Author(s):  
Jakub Flotyński ◽  
Krzysztof Walczak

In this paper, a method of semantic representation of multi-platform 3D content is proposed. The use of the semantic web techniques enables content representation that is independent of particular content presentation platforms and may facilitate content creation based on different ontologies and knowledge bases. The proposed method significantly simplifies building 3D content presentations for multiple target platforms in comparison to the available approaches to 3D content creation.


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