Impact of large displays on virtual reality task performance

Author(s):  
F. Tyndiuk ◽  
V. Lespinet-Najib ◽  
G. Thomas ◽  
C. Schlick
2021 ◽  
Vol 2 ◽  
Author(s):  
Janell S. Joyner ◽  
Monifa Vaughn-Cooke ◽  
Heather L. Benz

Virtual reality is being used to aid in prototyping of advanced limb prostheses with anthropomorphic behavior and user training. A virtual version of a prosthesis and testing environment can be programmed to mimic the appearance and interactions of its real-world counterpart, but little is understood about how task selection and object design impact user performance in virtual reality and how it translates to real-world performance. To bridge this knowledge gap, we performed a study in which able-bodied individuals manipulated a virtual prosthesis and later a real-world version to complete eight activities of daily living. We examined subjects' ability to complete the activities, how long it took to complete the tasks, and number of attempts to complete each task in the two environments. A notable result is that subjects were unable to complete tasks in virtual reality that involved manipulating small objects and objects flush with the table, but were able to complete those tasks in the real world. The results of this study suggest that standardization of virtual task environment design may lead to more accurate simulation of real-world performance.


Author(s):  
Rui Chen ◽  
Tao Lin ◽  
Tiantian Xie

Large displays are becoming increasingly pervasive. Larger screen size provides an opportunity for users to see more information simultaneously, but at the cost of managing a larger amount of screen space, which is a great burden declining task performance and user experience. User would do/feel better if this burden could be takeover by the computer itself employing techniques that automate the management of screen space. Some studies on automatic window management have been carried out with some success. However, they mainly focus on utilization of empty screen space and/or overlap elimination while ignore preservation of the mental map of users, which tends to cause user confusion and disorientation in practical use. In this chapter, an empirical model is proposed to identifying the degree of mental map preservation for a window layout rearrangement. Furthermore, a method combining high-level window importance with a genetic multi-objective optimization algorithm is presented to generate recommended window layouts featuring a tradeoff among several conflicting goals: (1) better usage of screen space, (2) lower degree of window overlaps, and (3) better mental map preservation. Results suggest that the method is capable of generating suitable window layouts for users and takes a key step toward developing an automated windows manager.


Author(s):  
Pete Willemsen ◽  
William Jaros ◽  
Charles McGregor ◽  
Edward Downs ◽  
Maranda Berndt ◽  
...  

2015 ◽  
Vol 19 (6) ◽  
pp. 1855-1861 ◽  
Author(s):  
Isabelle Killane ◽  
Conor Fearon ◽  
Louise Newman ◽  
Conor McDonnell ◽  
Saskia M. Waechter ◽  
...  

Author(s):  
Carmen Llinares Millán ◽  
Juan Luis Higuera-Trujillo ◽  
Antoni Montañana i Aviñó ◽  
Jorge Torres ◽  
Carla Sentieri

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