Digital sound processing preservation

Author(s):  
Guillaume Boutard ◽  
Catherine Guastavino ◽  
James M. Turner
2021 ◽  
pp. 30-33
Author(s):  
N. Yu. Koroleva

The development of digital competencies of students is currently one of the main pedagogical tasks. The solution of this task is possible by paying attention to issues related to the skills of students to create their own digital content, for example, multimedia, combining various types of information (text, graphics, video and audio). The article provides a brief analysis of the content of teaching issues related to the study of digital sound processing technologies in a school informatics course. Taking into account the relevance of this issue, a thematic module "Digital Sound" is proposed, the content of which does not require binding to specific software. When  studying the module, the emphasis is on mastering specific technologies for processing sound information. The module can be implemented as an optional course for students in 7–9th grades and/or as an elective course for students in 10–11th grades. At the same time, particular blocks of the module can be used at various stages of teaching informatics at school


Author(s):  
Sergio Silva ◽  
Salviano Soares ◽  
Antonio Valente ◽  
Sylvain T. Marcelino

1995 ◽  
Vol 97 (6) ◽  
pp. 3925-3925
Author(s):  
Gregory L. Dean ◽  
Gordon L. Elliott

2003 ◽  
Vol 27 (1) ◽  
pp. 92-94 ◽  
Author(s):  
Bill Sack

Bioacoustics ◽  
1993 ◽  
Vol 5 (1-2) ◽  
pp. 159-162 ◽  
Author(s):  
J. Vielliard

2019 ◽  
Vol 29 ◽  
pp. 42-44 ◽  
Author(s):  
Seth Dominicus Thorn

This article provides an overview of a real-time, hybrid computational system for the violin, Windowless. The system uses a custom sensor glove, the alto.glove, to track the violinist’s movements and drive a panoply of unique digital sound processing effects. The author describes the operations of the system in terms of a broad notion of synthesis, consis-tency, microintervallic motions and molecular operations. A threefold approach combining dense sonic physics, “loose” computational procedures and high system responsiveness creates a rich and thick performative medium with a vapor-like, particulate level of textural and bitwise computational detail.


Sign in / Sign up

Export Citation Format

Share Document