Computer Music Journal
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Published By Mit Press

1531-5169, 0148-9267

2020 ◽  
Vol 43 (4) ◽  
pp. 41-57
Author(s):  
Charles Patrick Martin ◽  
Jim Torresen

The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a common interface for musical performance. Although new mobile music instruments have been investigated from design and user experience perspectives, there has been little examination of the performers' musical output. In this work, we introduce a constrained touchscreen performance app, MicroJam, designed to enable collaboration between performers, and engage in a data-driven analysis of more than 1,600 performances using the app. MicroJam constrains performances to five seconds, and emphasizes frequent and casual music-making through a social media–inspired interface. Performers collaborate by replying to performances, adding new musical layers that are played back at the same time. Our analysis shows that users tend to focus on the center and diagonals of the touchscreen area, and that they tend to swirl or swipe rather than tap. We also observe that, whereas long swipes dominate the visual appearance of performances, the majority of interactions are short with limited expressive possibilities. Our findings enhance our understanding of how users perform in touchscreen apps and could be applied in future app designs for social musical interaction.


2020 ◽  
Vol 43 (4) ◽  
pp. 25-40
Author(s):  
Tom Mudd ◽  
Simon Holland ◽  
Paul Mulholland

Nonlinear dynamic processes are fundamental to the behavior of acoustic musical instruments, as is well explored in the case of sound production. Such processes may have profound and under-explored implications for how musicians interact with instruments, however. Although nonlinear dynamic processes are ubiquitous in acoustic instruments, they are present in digital musical tools only if explicitly implemented. Thus, an important resource with potentially major effects on how musicians interact with acoustic instruments is typically absent in the way musicians interact with digital instruments. Twenty-four interviews with free-improvising musicians were conducted to explore the role that nonlinear dynamics play in the participants' musical practices and to understand how such processes can afford distinctive methods of creative exploration. Thematic analysis of the interview data is used to demonstrate the potential for nonlinear dynamic processes to provide repeatable, learnable, controllable, and explorable interactions, and to establish a vocabulary for exploring nonlinear dynamic interactions. Two related approaches to engaging with nonlinear dynamic behaviors are elaborated: edge-like interaction, which involves the creative use of critical thresholds; and deep exploration, which involves exploring the virtually unlimited subtleties of a small control region. The elaboration of these approaches provides an important bridge that connects the concrete descriptions of interaction in musical practices, on the one hand, to the more-abstract mathematical formulation of nonlinear dynamic systems, on the other.


2020 ◽  
Vol 43 (4) ◽  
pp. 110-120
Author(s):  
Mara Helmuth ◽  
Judith Shatin ◽  
Annea Lockwood ◽  
Elizabeth Hoffman ◽  
Elsa Justel ◽  
...  
Keyword(s):  

2020 ◽  
Vol 43 (4) ◽  
pp. 7-11

2020 ◽  
Vol 43 (4) ◽  
pp. 58-80
Author(s):  
Sergio Canazza ◽  
Giovanni De Poli

Research in computer music at the University of Padua, Italy, began in the early 1970s and was formalized in 1979 by establishing the Centro di Sonologia Computazionale (CSC). Since its foundation, CSC has established itself as a leading research center in the field of computer music. This article describes the scientific and musical research activities of the center and of the composers and members who worked in association with it in its first four decades. The center's historical background with its musical and scientific precursors is also chronicled, as are important events at CSC. An outline of its scientific research activity is then traced, with aspects of the technical details in its different areas of activities, showing the distinctive research ethos and the changing priorities of the center. Research from the 1970s is also included, as it led to the foundation of the CSC. Moreover, selected musical works, representative of CSC works from historical and scientific points of view, are described. Finally, perspectives for future developments are discussed.


2020 ◽  
Vol 43 (4) ◽  
pp. 12-24
Author(s):  
Stefano Scarani ◽  
Adolfo Muñoz ◽  
Jaime Serquera ◽  
Jorge Sastre ◽  
Roger B. Dannenberg

This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.


2020 ◽  
Vol 43 (4) ◽  
pp. 84-85
Author(s):  
Seth Rozanoff
Keyword(s):  

2020 ◽  
Vol 43 (4) ◽  
pp. 81-84
Author(s):  
Ralph Lewis

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