Development of skills to work with digital sound in the school informatics course

2021 ◽  
pp. 30-33
Author(s):  
N. Yu. Koroleva

The development of digital competencies of students is currently one of the main pedagogical tasks. The solution of this task is possible by paying attention to issues related to the skills of students to create their own digital content, for example, multimedia, combining various types of information (text, graphics, video and audio). The article provides a brief analysis of the content of teaching issues related to the study of digital sound processing technologies in a school informatics course. Taking into account the relevance of this issue, a thematic module "Digital Sound" is proposed, the content of which does not require binding to specific software. When  studying the module, the emphasis is on mastering specific technologies for processing sound information. The module can be implemented as an optional course for students in 7–9th grades and/or as an elective course for students in 10–11th grades. At the same time, particular blocks of the module can be used at various stages of teaching informatics at school

Author(s):  
Sergio Silva ◽  
Salviano Soares ◽  
Antonio Valente ◽  
Sylvain T. Marcelino

Author(s):  
Guillaume Boutard ◽  
Catherine Guastavino ◽  
James M. Turner

1995 ◽  
Vol 97 (6) ◽  
pp. 3925-3925
Author(s):  
Gregory L. Dean ◽  
Gordon L. Elliott

Author(s):  
Yun Cheng ◽  
Qingtang Liu ◽  
Xiaoliang Zhu ◽  
Chengling Zhao ◽  
Shiqiang Li

Author(s):  
Yu-Kai Lin ◽  
Arun Rai ◽  
Yukun Yang

Digital content creators, such as podcasters, musicians, writers, and YouTubers, are increasingly using subscription-based crowdfunding (SBC) platforms to attract backers and obtain recurring funding from them. Unlike conventional crowdfunding, a hallmark of SBC is the recurring funding scheme structured as a creator-centered freemium model. Empowering creators to build their person brands, SBC platforms are providing creators with novel features to control the information that they share with their backers or fans or conceal from them. Based on a large-scale study on Patreon, an SBC platform, we show how creators can effectively leverage two types of information controls—earnings concealment and private postings—to build their person brands and thereby develop their backer base and fan engagement. Interestingly, we also find a reinforcing relationship in which the increases in backer base and fan engagement further stimulate creators to leverage information controls in their SBC campaigns to grow their person brands. In sum, although information controls are effective in aggregate to build person brands on SBCs, creators need to dynamically adjust the extent of use of information controls based on changes in their backer base and fan engagement.


2003 ◽  
Vol 27 (1) ◽  
pp. 92-94 ◽  
Author(s):  
Bill Sack

2019 ◽  
Vol 11 (17) ◽  
pp. 4704 ◽  
Author(s):  
Gabriel Valerio-Ureña ◽  
Richard Rogers

Environmental sustainability is fundamental for human well-being, and energy-saving behaviors are fundamental for promoting environmental sustainability. This paper explores the types of information consumed on the Internet concerning the topic of energy-saving. The qualitative study used digital methods to analyze, from 17 different countries, one-year of Google searches, 170 webpages, and 6800 images. The results demonstrated that (a) most topics related to energy-saving involved commercial products; (b) in countries from North America, Europe, and Oceania, Google’s highest-ranked webpages were of a commercial nature, and in countries from Latin America, Africa, and Asia, webpages were of an educational nature; and (c) most images found in Google with the “energy-saving” query were related to lighting products. By and large, commercial interests were found to dominate the digital rhetoric around energy-saving, regardless of the countries’ region.


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