Author(s):  
Daniel I. Thomas ◽  
Ljubo B. Vlacic

Computer games provide a compelling environment to study and enable virtual beings to engage with humans as equals. In this chapter, we investigate the requirements, design and implementation of virtual beings that participate in computer games as humans would; playing the game and creating rich new collaborative game play experiences in areas of education, training and entertainment.


2000 ◽  
Vol 32 (1) ◽  
pp. 260-264 ◽  
Author(s):  
Randolph M. Jones

2015 ◽  
Vol 24 (3) ◽  
pp. 106-113 ◽  
Author(s):  
Stephen N. Calculator

Purpose To provide an overview of communication characteristics exhibited by individuals with Angelman Syndrome (AS) and special considerations associated with the design and implementation of augmentative and alternative communication (AAC) programs. Method Results of recent studies exploring individuals' uses of AAC are reviewed, with particular emphasis on factors related to individuals' acceptance and successful uses of AAC systems. Results Not applicable Conclusion Despite their inconsistent access to practices previously found to foster individuals' acceptance of AAC systems, individuals with AS demonstrate the ability to use AAC systems, including high-tech AAC devices, successfully.


2017 ◽  
Author(s):  
Alicia Papas ◽  
Anthony D. LaMontagne ◽  
Allison J. Milner ◽  
Amanda Allisey ◽  
Andrew J. Noblet ◽  
...  

2013 ◽  
Author(s):  
Monika Szpringer ◽  
Grazyna Nowak-Starz ◽  
Malgorzata Markowska ◽  
Edyta Laurman-Jarzabek
Keyword(s):  

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