Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution

2016 ◽  
Vol 24 (3) ◽  
pp. 459-490 ◽  
Author(s):  
Jacob Schrum ◽  
Risto Miikkulainen

Many challenging sequential decision-making problems require agents to master multiple tasks. For instance, game agents may need to gather resources, attack opponents, and defend against attacks. Learning algorithms can thus benefit from having separate policies for these tasks, and from knowing when each one is appropriate. How well this approach works depends on how tightly coupled the tasks are. Three cases are identified: Isolated tasks have distinct semantics and do not interact, interleaved tasks have distinct semantics but do interact, and blended tasks have regions where semantics from multiple tasks overlap. Learning across multiple tasks is studied in this article with Modular Multiobjective NEAT, a neuroevolution framework applied to three variants of the challenging Ms. Pac-Man video game. In the standard blended version of the game, a surprising, highly effective machine-discovered task division surpasses human-specified divisions, achieving the best scores to date in this game. In isolated and interleaved versions of the game, human-specified task divisions are also successful, though the best scores are surprisingly still achieved by machine discovery. Modular neuroevolution is thus shown to be capable of finding useful, unexpected task divisions better than those apparent to a human designer.

Author(s):  
Ming-Sheng Ying ◽  
Yuan Feng ◽  
Sheng-Gang Ying

AbstractMarkov decision process (MDP) offers a general framework for modelling sequential decision making where outcomes are random. In particular, it serves as a mathematical framework for reinforcement learning. This paper introduces an extension of MDP, namely quantum MDP (qMDP), that can serve as a mathematical model of decision making about quantum systems. We develop dynamic programming algorithms for policy evaluation and finding optimal policies for qMDPs in the case of finite-horizon. The results obtained in this paper provide some useful mathematical tools for reinforcement learning techniques applied to the quantum world.


2021 ◽  
pp. 1-16
Author(s):  
Pegah Alizadeh ◽  
Emiliano Traversi ◽  
Aomar Osmani

Markov Decision Process Models (MDPs) are a powerful tool for planning tasks and sequential decision-making issues. In this work we deal with MDPs with imprecise rewards, often used when dealing with situations where the data is uncertain. In this context, we provide algorithms for finding the policy that minimizes the maximum regret. To the best of our knowledge, all the regret-based methods proposed in the literature focus on providing an optimal stochastic policy. We introduce for the first time a method to calculate an optimal deterministic policy using optimization approaches. Deterministic policies are easily interpretable for users because for a given state they provide a unique choice. To better motivate the use of an exact procedure for finding a deterministic policy, we show some (theoretical and experimental) cases where the intuitive idea of using a deterministic policy obtained after “determinizing” the optimal stochastic policy leads to a policy far from the exact deterministic policy.


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