Eisenhower and the Cold War Arms Race: “Open Skies” and the Military-Industrial Complex

2015 ◽  
Vol 17 (2) ◽  
pp. 142-143
Author(s):  
John Prados
1992 ◽  
Vol 7 (2) ◽  
pp. 163-169 ◽  
Author(s):  
William Roe

Summary To date governments have been slow to appreciate that, as well as a peace dividend, arms reduction will bring social and economic hardship to communities which have relied upon defence expenditure for employment. Conversion of military bases, let alone restructuring of defence industries, cannot be left to market forces to achieve; government intervention is required to ensure the successful adjustment of communities. During the Cold War, the dominance of the “military-industrial complex” spread the notion that disarmament would threaten not only security, but jobs. Current geopolitical changes present an opportunity to challenge this argument. Local employment initiatives are essential to prevent defence cuts from causing unemployment.


Sociologija ◽  
2018 ◽  
Vol 60 (2) ◽  
pp. 458-480
Author(s):  
Marko Bala

The paper examines the relationship between social sciences and the military-industrial complex in the United States of America during the Cold War era. Based on the review of the most representative texts on this problematique, the author?s main goal is to prove the plausibility of critical view according to which the social sciences have been instrumentalized during the Cold War by centers of power such as CIA and the Pentagon in order to accomplish certain strategic goals. The main focus of our interest is Project Camelot, an ambitous research program which was canceled in the midst of the international scandal which erupted as a consequence of the exposure of the project?s political nature. The first part of the paper describes the Camelot controversy and the reaction of social scientists, as well as the debate on ethical, epistemological, political and practical implications of social scientific research, which was triggered by the affair. The second part of the paper describes research projects whose characterics are similar to those of Project Camelot, and the author hypostasizes that the controversial project cannot be viewed as an isolated case, but rather as a paradigmatic example of the Cold War social science. The text pays special attention to the question of sponsorship/sources of funding of social research, an issue whose scale and importance is especially highlighted in the third section of the paper. The concluding part points on the problem of militarization and instrumentalisation of social sciences fifty years after Project Camelot, while the emphasis is put on the necessity of maintaining the memory on the worst cases of the abuse of behavioral expertise.


Loading ◽  
2019 ◽  
Vol 12 (20) ◽  
pp. 15-34
Author(s):  
Samuel McCready

This article explores representations of history and history for the present in Fallout 4 to illuminate how the gameworld makes clever use of common historical tropes and aesthetics, as well as the genre of the counterfactual in its presentation of a compelling and interactive narrative. Set in the post-apocalyptic landscape of Massachusetts, Fallout 4 employs various sites of historical Massachusetts (Concord, Lexington, Boston) in order to draw the user into the story of the ‘lone survivor,’ the avatar that he or she takes control of. This analysis is interested in the ways that Fallout 4 employs history and the genre of the counterfactual in the production of a compelling narrative that not only invites but impels the player into action to chart a new course for this devastated virtual landscape. The power of counterfactual history lies in its capacity to unravel assumptions about the static nature of historical events, and in its denial of a linear trajectory of history broadly. In the case of Fallout 4, the implementation of a counterfactual story, wherein the nuclear event that shrouded the Cold War period in uncertainty, takes place. It serves as a rejection of the popularly rehearsed narrative of American supremacy triumphing over Communist forces to present the player with a more nuanced interpretation of some of the internal and external tensions that came to define the Cold War period (i.e. cultural malaise, economic instability, the growth of a military-industrial complex). This conflicting presentation of histories both real and imagined provides an opportunity for the player to experience and interact with the game critically as a counterfactual reimagining of the Cold War era. Viewed in this way, the virtual world of Fallout 4 becomes a space where the player can reassess their own understanding of the period, and the nature of historical knowledge production more broadly.


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