Speech-based Multimodal Interaction in Virtual Environments: Research at the Thomson-CSF Corporate Research Laboratories

1997 ◽  
Vol 6 (6) ◽  
pp. 687-700 ◽  
Author(s):  
Véronique Normand ◽  
Didier Pernel ◽  
Béatrice Bacconnet

The Thomson-CSF Corporate Research Laboratories are investigating the issues of user-interface design, spoken and multimodal interaction design and realization in virtual environments. This paper describes our technical approach to speech-enabled multimodal virtual environments, based on our past achievements in the multimodal interaction domain, and presents our main supporting projects in this area. These projects involve augmented reality for maintenance, military situation building and assessment, and collaborative virtual environments.

Design Issues ◽  
2008 ◽  
Vol 24 (3) ◽  
pp. 85-107 ◽  
Author(s):  
Adream Blair-Early ◽  
Mike Zender

Author(s):  
Luís Cláudio Portugal do Nascimento

This essay examines whether contemporary design is undergoing a decline in its standards of professional and pedagogic quality, due to an identity crisis which has apparently been affecting the field since the late sixties. In light of Confucius’ “rectification of names” imperative, various linguistic and aesthetic implications associated with the alleged loss of design conceptual benchmarks of the very identity and definition of the design discipline and profession are explored. It analyses concrete situations in which narratives on design seemingly weaken its bonds with objective exterior reality, arguably leading to the deterioration of previously valued and nurtured patterns and canons of excellence in technical, aesthetic, linguistic, methodological, and, above all, moral terms in the discipline of design. Attention is also given to a relatively common trend displayed – often, but not always– by “neo design specialists” of erasing conceptual boundaries around the design field, in order to establish subdomains within the greater discipline of design. These tend to be marked by pleonastic and tautological, but nevertheless impressive terminology, such as “information design”, “interface design”, “interaction design”, “user-centered design”, “user-experience design”, “user-interface design”, “communication design”, “experimental design”, “authorial design”, “handicrafts design”, “modern design”, “contemporary design”, “emotional design”, “meta-design”, “sustainable design”, “design systems”, “design thinking” and more, which then subdivides the territory of design amongst various “neo-design specialists” by suggesting, in some instances, the possibility of isolating conceptual attributes (such as, respectively, “information”, “interface”, “interaction”, “user experience”, “user interface”, “design conceptual models and methodological approaches” and so on) from the very identity of the integral design discipline itself. In this context, Confucius’ message of the “rectification of names” may thus be perceived as an important and timely call.


Author(s):  
Scott Isensee ◽  
Dave Roberts ◽  
Dick Berry ◽  
John Mullaly

Object-oriented (OO) code design methodologies such as Booch, Schlaer-Mellor, Rumbaugh, and OMT have become very popular and have proven effective tools for software development. User interface design, on the other hand, is often done without a formal methodology. Ad hoc approaches typically produce designs which are incomplete, do not fully meet user requirements, and are not in a form which is easy for the programming team to translate into code. Object, View, and Interaction Design (OVID) addresses the needs to improve the quality and efficiency of user interface design. We apply many of the tools and techniques used in OO code design to the domain of user interface design. OVID brings rigor to the interface design process and produces output which feeds directly into code design. In this paper, we describe the OVID methodology and show examples of how it could be applied to designing an IT system to provide desktop and network support services to small businesses. The other methodologies discussed in the panel session will use the same design exercise for comparative purposes.


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