User Interface Design Principles for Interaction Design

Design Issues ◽  
2008 ◽  
Vol 24 (3) ◽  
pp. 85-107 ◽  
Author(s):  
Adream Blair-Early ◽  
Mike Zender
2020 ◽  
Vol 37 (1) ◽  
pp. 47-67
Author(s):  
Jenny Ruiz ◽  
Estefanía Serral ◽  
Monique Snoeck

Author(s):  
T. Saravanan ◽  
N. Nagadeepa

The aim of this research paper is to study the user interface design of web learning system. This paper also analyzes the opinion of the users to improve the current web learning system. There are many web learning portals are available to the learners with and without pay and learn option. But the user interface design of the web learning system has no specific standards. There are many possibilities to improve the current system. User generated content is a new area to explore and study. The users of the system can give an opinion and also able to modify some design aspects according to their preferences and likes. In this research paper, we have studied two different web learning systems and its design aspects. Cognitive aspects and the flexibility of the design plays a very important role in learning. Cloud sharing and downloading time play a very vital role in learners’ preferences. Many free course learners withdraw learning modules due to the pure connectivity from the cloud learning environment. Web design principles, color principles, basic design principles and user interface design considerations should be studied and applied to create a well-constructed user-friendly environment.User generated and user participated design plays a very important role in the effectiveness of learning.


1997 ◽  
Vol 6 (6) ◽  
pp. 687-700 ◽  
Author(s):  
Véronique Normand ◽  
Didier Pernel ◽  
Béatrice Bacconnet

The Thomson-CSF Corporate Research Laboratories are investigating the issues of user-interface design, spoken and multimodal interaction design and realization in virtual environments. This paper describes our technical approach to speech-enabled multimodal virtual environments, based on our past achievements in the multimodal interaction domain, and presents our main supporting projects in this area. These projects involve augmented reality for maintenance, military situation building and assessment, and collaborative virtual environments.


Author(s):  
Luís Cláudio Portugal do Nascimento

This essay examines whether contemporary design is undergoing a decline in its standards of professional and pedagogic quality, due to an identity crisis which has apparently been affecting the field since the late sixties. In light of Confucius’ “rectification of names” imperative, various linguistic and aesthetic implications associated with the alleged loss of design conceptual benchmarks of the very identity and definition of the design discipline and profession are explored. It analyses concrete situations in which narratives on design seemingly weaken its bonds with objective exterior reality, arguably leading to the deterioration of previously valued and nurtured patterns and canons of excellence in technical, aesthetic, linguistic, methodological, and, above all, moral terms in the discipline of design. Attention is also given to a relatively common trend displayed – often, but not always– by “neo design specialists” of erasing conceptual boundaries around the design field, in order to establish subdomains within the greater discipline of design. These tend to be marked by pleonastic and tautological, but nevertheless impressive terminology, such as “information design”, “interface design”, “interaction design”, “user-centered design”, “user-experience design”, “user-interface design”, “communication design”, “experimental design”, “authorial design”, “handicrafts design”, “modern design”, “contemporary design”, “emotional design”, “meta-design”, “sustainable design”, “design systems”, “design thinking” and more, which then subdivides the territory of design amongst various “neo-design specialists” by suggesting, in some instances, the possibility of isolating conceptual attributes (such as, respectively, “information”, “interface”, “interaction”, “user experience”, “user interface”, “design conceptual models and methodological approaches” and so on) from the very identity of the integral design discipline itself. In this context, Confucius’ message of the “rectification of names” may thus be perceived as an important and timely call.


Author(s):  
Natrah Abdullah ◽  
Nur Farahin binti Abdul Hamid

Reading Al-Quran is one of spiritual activities and as for Muslims, and they believed God would reward those who read and practice it. In order to dedicate remaining years of their life to God and to bring peace of mind, most of the senior citizens are spending their time doing spiritual activities such as reciting Al-Quran. With the advancement of technology, the sources of Al-Quran are also changing. There are many Al-Quran application being developed in the market and can be download and install easily in mobile devices such as smartphone. However, the application that have been developed often ignored needs and limitation of senior users, that causing them to feel unease to use the mobile application. Hence, the purpose of this study is to investigate the user interface design principles of mobile Al-Quran application for senior citizens. For this purpose, the study has conducted a literature review, interview session usability study, the user interface design principles were identified. Using the principles, this study proposed a mobile application and an observation has been conducted with the senior citizens as a validation of the principles. Validation is based on usability evaluation on effectiveness, efficiency and satisfaction. The results show that the application is satisfactory and usable for the users. In future, the same research interest researcher can explore the audio and navigating in the interface by audio commands. The prototype could be extended to meet the needs of senior citizens that having the problem such as Parkinson and Alzheimer disease.


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