user interface design
Recently Published Documents


TOTAL DOCUMENTS

1248
(FIVE YEARS 200)

H-INDEX

32
(FIVE YEARS 3)

2022 ◽  
pp. 111213
Author(s):  
Luciana Aparecida Martinez Zaina ◽  
Renata Pontin de Mattos Fortes ◽  
Vitor Casadei ◽  
Leornardo Seiji Nozaki ◽  
Débora Maria Barroso Paiva

Author(s):  
Meyliana ◽  
Erick Fernando ◽  
Henry Antonius Eka Widjaja ◽  
Stephen Wahyudi Santoso ◽  
Surjandy ◽  
...  

2021 ◽  
Vol 17 (11) ◽  
pp. 1138-1146
Author(s):  
Ilham Perdana ◽  
Paulus Insap Santosa ◽  
Noor Akhmad Setiawan ◽  
Supra Wimbarti

2021 ◽  
Vol 5 (2) ◽  
pp. 58-64
Author(s):  
Dodick Zulaimi Sudirman ◽  
Yaya Heryadi ◽  
Harco Leslie Hendric Spits Warnars ◽  
Benfano Soewito ◽  
Ford Lumban Gaol ◽  
...  

Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.


2021 ◽  
pp. 218-232
Author(s):  
Luis Raúl Méndez-Becerra ◽  
Viviana Yarel Rosales-Morales ◽  
Giner Alor-Hernández ◽  
Carmen Mezura-Godoy

2021 ◽  
pp. 129-134
Author(s):  
Michael Wiklund ◽  
Erin Davis ◽  
Alexandria Trombley ◽  
Jacqueline Edwards

2021 ◽  
pp. 135-184
Author(s):  
Michael Wiklund ◽  
Erin Davis ◽  
Alexandria Trombley ◽  
Jacqueline Edwards

Sign in / Sign up

Export Citation Format

Share Document