Development of Interactive E-Learning Using Multimedia Design Model

2017 ◽  
Vol 23 (2) ◽  
pp. 785-789
Author(s):  
Ambar Sri Lestari
Author(s):  
S. Johan Coetzee ◽  
Alistair Smart

From this case study a process was developed that the instructional designer can easily upscale or downscale for use during consultations with lectures who want to use the LMS: depending on the time available, intended outcomes and students involved.


2015 ◽  
Vol 6 (4) ◽  
pp. 15-23 ◽  
Author(s):  
Abderrahim EL MHOUTI ◽  
Mohamed ERRADI .

In the e-learning field, there is an urgent need for the sharing, reuse and design of online courses as learning objects. However, in the vast majority of cases, e-learning courses are built in a manner that not stimulating cooperation, interaction, and collaborative learning. The primary aim of this paper is to develop a strategy for constructing learning objects, strategy targeted at supporting instructors in designing educational contents in order to promote collaborative learning in e-learning environments. A key challenge in this work is the definition of a new method of learning design of e-learning contents to stimulate collaborative learning. In addition, we introduce a general model of online and collaborative learning design. Model is based on the methods of instructional design and Educational Modeling Languages, particularly the IMS-LD specification. Firstly, the paper presents the online and collaborative design process of a content based on a life cycle adapted. Then, the paper describes the steps of the modeling process of content. Finally, the paper exposes the adopted technical choices and a first prototype is set up to provide a subjective evaluation of the new framework.


2021 ◽  
Vol 15 ◽  
pp. 99-104
Author(s):  
Normahdiah S. Said ◽  
Nadiah Suboh

Studies on human engagement behavior whilst interacting with multimedia environment has now become very important due to the era of convergences of immersive technology in various digital platforms. This paper will describe a system to measure human engagement behavior in NORMA (Natural Observation and Reflection of Multimedia Application) experimental setting. The tool was developed as a Proof of Concept of The NEMD MODEL (Norma™ Engagement Multimedia Design Model) a renamed of An Engaging Multimedia Design Model that could explain the engagement phenomenon that has enticed the use of virtual spaces to complement its physical form. This paper is a description of The Measuring Engagement (ME™) Tool automated system in comparison to a system done manually. The system has proven to be a useful tool to enable us knows more about engagement and the phenomenon surrounding it. Findings could help us know more about engagement that may lead to excessive, immersive and addictive use of innovative technologies.


Author(s):  
Wan Mohd Amir Fazamin Wan Hamzah ◽  
Noraida Haji Ali ◽  
Md Yazid Mohd Saman ◽  
Mohd Hafiz Yusoff ◽  
Azliza Yacob

Author(s):  
Sandro Monteiro ◽  
José Alberto Lencastre ◽  
António J. Osório ◽  
Bento Duarte da Silva

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