Modeling Human Steering Behavior in Teleoperation of Unmanned Ground Vehicles With Varying Speed

Author(s):  
Chen Li ◽  
Yue Tang ◽  
Yingshi Zheng ◽  
Paramsothy Jayakumar ◽  
Tulga Ersal

Objective This paper extends a prior human operator model to capture human steering performance in the teleoperation of unmanned ground vehicles (UGVs) in path-following scenarios with varying speed. Background A prior study presented a human operator model to predict human steering performance in the teleoperation of a passenger-sized UGV at constant speeds. To enable applications to varying speed scenarios, the model needs to be extended to incorporate speed control and be able to predict human performance under the effect of accelerations/decelerations and various time delays induced by the teleoperation setting. A strategy is also needed to parameterize the model without human subject data for a truly predictive capability. Method This paper adopts the ACT-R cognitive architecture and two-point steering model used in the previous work, and extends the model by incorporating a far-point speed control model to allow for varying speed. A parameterization strategy is proposed to find a robust set of parameters for each time delay to maximize steering performance. Human subject experiments are conducted to validate the model. Results Results show that the parameterized model can predict both the trend of average lane keeping error and its lowest value for human subjects under different time delays. Conclusions The proposed model successfully extends the prior computational model to predict human steering behavior in a teleoperated UGV with varying speed. Application This computational model can be used to substitute for human operators in the process of development and testing of teleoperated UGV technologies and allows fully simulation-based development and studies.

Author(s):  
Justin Storms ◽  
Kevin Chen ◽  
Dawn Tilbury

Teleoperated unmanned ground vehicles are very useful in environments that are hazardous for humans. When controlled manually, speed of operation can be very slow due to degraded and delayed feedback of information to/from the vehicle’s environment. Adding autonomy to the vehicle can make control for the human teleoperator easier and improve performance. This paper presents a semi-autonomous control method for avoiding collisions while driving a vehicle. The method is well suited for small unmanned ground vehicles in unstructured environments (i.e. environments without predefined roads/paths to follow). The semi-autonomous control method and the effect of communication latency are evaluated with a human subject study (N = 20) involving teleoperation of a simulated robot search task. Results show that while semi-autonomy does improve performance at low communication latency, the improvement is much larger at higher latencies.


Author(s):  
Heejin Jeong ◽  
Yili Liu

Although swiping (also called flicking) is one of the commonly used touchscreen gestures, few modeling studies have been conducted. In this paper, a computational model that focuses on touchscreen swipe gestures was developed by extending the QN-MHP (Queuing Network-Model Human Processor) architecture. The model assumed that the swiped-route follows a three-dimensional path. To model the finger swipe gesture, an operator (i.e., “ Swipe-with-finger”) for the Queuing Network Cognitive Architecture was developed using an existing regression equation for predicting the finger movement time in 3D space (Cha and Myung, 2013). The model was validated with two corresponding experimental results in the literature. As a result, the swiping times generated by the model were well fit with the human subject data.


2008 ◽  
Author(s):  
D. P. Sellers ◽  
A. J. Ramsbotham ◽  
Hal Bertrand ◽  
Nicholas Karvonides

Author(s):  
Pablo Gonzalez-De-Santos ◽  
Roemi Fernández ◽  
Delia Sepúlveda ◽  
Eduardo Navas ◽  
Manuel Armada

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