Sequential Decision Making in a Conflict Environment
A two-sided wargame simulation and four decision making models to play one side of the game were developed. The game and models were used to study the decision making process exhibited by 64 students at the U.S. Military Academy. It was concluded that these students utilized a simple strategy; decisions were unaffected, within the range indicated by opponent decision delays; students displayed a learning effect during the game; there existed a positive correlation between mean decision time and score; academically lower ranking students received higher scores than higher ranking players; and players received higher scores when opposing certain more sophisticated opponents than when opposing selected simpler models. The results are discussed. The wargame and associated decision making models were run on a GE-225 computer from remote Teletype terminals. The investigation suggests a number of additional applications for the wargame and decision making models.