Developing Design Requirements from Cognitive Task Data: Replacing Magic with Methodology

Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.

2013 ◽  
Vol 411-414 ◽  
pp. 131-134
Author(s):  
Jin Sheng Lu ◽  
Jun Jun Shen ◽  
Zhong Liang Yang

The user experience iterative process in interface design cannot meet the needs of point to point cases information delivery. In this paper, the process which combined with modern semiotics design methods was re-designed. With the process, design elements were refined in semiotics and the workflows and frames were recreated. And the point to point iterative interaction design process based on user experience were proposed through the interaction design of Kashgar self-service tourism website and developed the prototype system, which verified the practical application of the availability and effectiveness of the new design process.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Tra Huynh ◽  
Adrian Madsen ◽  
Sarah McKagan ◽  
Eleanor Sayre

Purpose Personas are lifelike characters that are driven by potential or real users’ personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users’ needs. However, the use of personas in educational research and design requires certain adjustments from its original use in human-computer interface design. This paper aims to propose a process of creating personas from phenomenographic studies, which helps us create data-grounded personas effectively. Design/methodology/approach Personas have features that can help address design problems in educational contexts. The authors compare the use of personas with other common methodologies in education research, including phenomenology and phenomenography. Then, this study presents a six-step process of building personas using phenomenographic study as follows: articulate a design problem, collect user data, assemble phenomenographic categories, build personas, check personas and solve the design problem using personas. The authors illustrate this process with two examples, including the redesign of a professional development website and an undergraduate research program design. Findings The authors find that personas are valuable tools for educational design websites and programs. Phenomenography can productively help educational designers and researchers build sets of personas following the process the authors propose. Originality/value The use and method of personas in educational contexts are scarce and vague. Using the example contexts, the authors provide educational designers and researchers a clear method of creating personas that are relatable and applicable for their design problems.


Author(s):  
Yeti Li ◽  
Catherine M. Burns ◽  
Dana Kulić

In this paper, we report on a recent interface design and evaluation process for a new knee and hip automatic physiotherapy assistant and rehabilitation system (ARS). Interface design was concurrent with the development of ARS. The ARS has the potential to improve the automation of rehabilitation treatments, by providing quantitative measures of a patient’s motion. However, the complexity of rehabilitation information available to the therapist has increased with this additional information. We applied Ecological Interface Design (EID) to understand the domain of physiotherapy and the role of the automation. Results of a Work Domain Analysis (WDA) revealed new functions and constraints in rehabilitation now accessible through the ARS, and provided the design requirements for interface design. A novel interface was designed which is currently undergoing evaluation to see if it improves the quality and experience of physiotherapy. This study provides an example of the advantages of using EID at the early phase of design, and how to apply EID to a system of increasing automaticity.


2012 ◽  
Vol 468-471 ◽  
pp. 378-381
Author(s):  
Bei Hu

The text explains why the process of website interface design wants to involve the interaction design through the own perspective. It also explains what interaction design exactly is on the easily understand way. It mainly demonstrates the design principles of interface, and how to use them correctly in the process of designing. And mentions lots of problems may happen to the process. Its purpose is clear that according to the design principles of interface element in the website interface design process, standing in a higher level to review the interface design to work for the success of website interface design.


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