Dynamics for Bimatrix Games Via Analytic Centers

2020 ◽  
pp. 129-138
Author(s):  
Arkadii V. Kryazhimskii ◽  
György Sonnevend
1993 ◽  
Vol 25 (10-11) ◽  
pp. 19-25 ◽  
Author(s):  
P.E.M. Borm ◽  
M.J.M. Jansen ◽  
J.A.M. Potters ◽  
S.H. Tijs

2012 ◽  
Vol 2012 ◽  
pp. 1-21 ◽  
Author(s):  
John Machacek ◽  
Shafiu Jibrin

We investigate solving semidefinite programs (SDPs) with an interior point method called SDP-CUT, which utilizes weighted analytic centers and cutting plane constraints. SDP-CUT iteratively refines the feasible region to achieve the optimal solution. The algorithm uses Newton’s method to compute the weighted analytic center. We investigate different stepsize determining techniques. We found that using Newton's method with exact line search is generally the best implementation of the algorithm. We have also compared our algorithm to the SDPT3 method and found that SDP-CUT initially gets into the neighborhood of the optimal solution in less iterations on all our test problems. SDP-CUT also took less iterations to reach optimality on many of the problems. However, SDPT3 required less iterations on most of the test problems and less time on all the problems. Some theoretical properties of the convergence of SDP-CUT are also discussed.


Author(s):  
Amir Ali Ahmadi ◽  
Jeffrey Zhang

We explore the power of semidefinite programming (SDP) for finding additive ɛ-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact Nash equilibrium can be recovered. We show that, for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on the iterative linearization of smooth nonconvex objective functions whose global minima by design coincide with rank-1 solutions. Empirically, we demonstrate that these algorithms often recover solutions of rank at most 2 and ɛ close to zero. Furthermore, we prove that if a rank-2 solution to our SDP is found, then a [Formula: see text]-Nash equilibrium can be recovered for any game, or a [Formula: see text]-Nash equilibrium for a symmetric game. We then show how our SDP approach can address two (NP-hard) problems of economic interest: finding the maximum welfare achievable under any Nash equilibrium, and testing whether there exists a Nash equilibrium where a particular set of strategies is not played. Finally, we show the connection between our SDP and the first level of the Lasserre/sum of squares hierarchy.


1988 ◽  
Vol 7 (3) ◽  
pp. 103-107 ◽  
Author(s):  
Donald E. Knuth ◽  
Christos H. Papadimitriou ◽  
John N. Tsitsiklis
Keyword(s):  

2009 ◽  
Vol 42 (1) ◽  
pp. 157-173 ◽  
Author(s):  
Ravi Kannan ◽  
Thorsten Theobald
Keyword(s):  

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