Introduction to Software Engineering Perspectives in Computer Game Development

Author(s):  
Kendra M. L. Cooper
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


Author(s):  
Robert G. Reynolds ◽  
John O’Shea ◽  
Xiangdong Che ◽  
Yousof Gawasmeh ◽  
Guy Meadows ◽  
...  

This chapter investigates the use of agile program design techniques within an online game development laboratory setting. The proposed game concerns the prediction of early Paleo-Indian hunting sites in ancient North America along a now submerged land bridge that extended between Canada and the United States across what is now Lake Huron. While the survey of the submerged land bridge was being conducted, the online class was developing a computer game that would allow scientists to predict where sites might be located on the landscape. Crucial to this was the ability to add in gradually different levels of cognitive and decision-making capabilities for the agents. We argue that the online component of the courses was critical to supporting an agile approach here. The results of the study indeed provided a fusion of both survey and strategic information that suggest that movement of caribou was asymmetric over the landscape. Therefore, the actual positioning of human artifacts such as hunting blinds was designed to exploit caribou migration in the fall, as is observed today.


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