Video Compression Based on Wavelet Transform and DBMA with Motion Compensation

2013 ◽  
Vol 8 (7) ◽  
pp. 440-448
Author(s):  
Zhengxin Hou ◽  
Baochen Jiang ◽  
Yupeng Cao ◽  
Aiping Yang ◽  
Chengyou Wang
Author(s):  
Leila Belhadef ◽  
Zoulikha Mekkakia Maaza

<p>Recent lossless 4D medical images compression works are based on the application of techniques originated from video compression to efficiently eliminate redundancies in different dimensions of image. In this context we present a new approach of lossless 4D medical images compression which consists to application of 2D wavelet transform in spatial directions followed or not by either lifting transform or motion compensation in inter slices direction, the obtained slices are coded by 3D SPIHT. Our approach was compared with 3D SPIHT with/without motion compensation. The results show our approach offers better performance in lossless compression rate.</p>


2015 ◽  
Vol 9 (S1) ◽  
pp. 213-223 ◽  
Author(s):  
Sergei Umnyashkin ◽  
Igor Sharonov

Author(s):  
M. Kalaiarasi ◽  
T. Vigneswaran

<p>Image compression is a key technology in the development of various multimedia and communication applications. Perfect reconstruction of the image without any loss in picture quality and data is very important. This can be achieved with the Discrete Wavelet Transform (DWT), which is an efficient tool for image compression and video compression. The lifting based DWT architecture has the advantage of lower computational complexities and also requires less memory compared to the conventional convolution method. The existing DWT architectures are represented in terms of folded, flipping and recursive structures. The various architectures are discussed in terms of memory, power consumption and operating frequency involved with the given size of image and required levels of decomposition. This paper presents a survey of these architectures for 2-dimensional and 3-dimensional Discrete Wavelet Transform. This study is useful for deriving an efficient method for improving the speed and hardware complexities of existing architectures.</p>


Author(s):  
ZHIJUN FANG ◽  
SHENGQIAN WANG ◽  
SHENGHUA XU ◽  
SHIQIAN WU ◽  
ZHENGYOU WANG ◽  
...  

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