scholarly journals Geometric Rescaling Algorithms for Submodular Function Minimization

Author(s):  
Dan Dadush ◽  
László A. Végh ◽  
Giacomo Zambelli

We present a new class of polynomial-time algorithms for submodular function minimization (SFM) as well as a unified framework to obtain strongly polynomial SFM algorithms. Our algorithms are based on simple iterative methods for the minimum-norm problem, such as the conditional gradient and Fujishige–Wolfe algorithms. We exhibit two techniques to turn simple iterative methods into polynomial-time algorithms. First, we adapt the geometric rescaling technique, which has recently gained attention in linear programming, to SFM and obtain a weakly polynomial bound [Formula: see text]. Second, we exhibit a general combinatorial black box approach to turn [Formula: see text]-approximate SFM oracles into strongly polynomial exact SFM algorithms. This framework can be applied to a wide range of combinatorial and continuous algorithms, including pseudo-polynomial ones. In particular, we can obtain strongly polynomial algorithms by a repeated application of the conditional gradient or of the Fujishige–Wolfe algorithm. Combined with the geometric rescaling technique, the black box approach provides an [Formula: see text] algorithm. Finally, we show that one of the techniques we develop in the paper can also be combined with the cutting-plane method of Lee et al., yielding a simplified variant of their [Formula: see text] algorithm.

Algorithmica ◽  
2020 ◽  
Vol 82 (10) ◽  
pp. 2927-2954
Author(s):  
Argyrios Deligkas ◽  
John Fearnley ◽  
Paul Spirakis

Abstract In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these games. We begin by studying Lipschitz games, which encompass, for example, all concave games with Lipschitz continuous payoff functions. We provide an efficient algorithm for computing approximate equilibria in these games. Then we turn our attention to penalty games, which encompass biased games and games in which players take risk into account. Here we show that if the penalty function is Lipschitz continuous, then we can provide a quasi-polynomial time approximation scheme. Finally, we study distance biased games, where we present simple strongly polynomial time algorithms for finding best responses in $$L_1$$ L 1 and $$L_2^2$$ L 2 2 biased games, and then use these algorithms to provide strongly polynomial algorithms that find 2/3 and 5/7 approximate equilibria for these norms, respectively.


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