REAL-TIME RIGID BODY SIMULATION FOR POLYHEDRAL OBJECT BASED ON ACCURATE PENALTY METHOD

Author(s):  
Shoichi Hasegawa ◽  
Nobuaki Fujii ◽  
Yasuharu Koike ◽  
Makoto Sato
2004 ◽  
Vol 40 (2) ◽  
pp. 122-131 ◽  
Author(s):  
Shoichi HASEGAWA ◽  
Nobuaki FUJII ◽  
Katsuhito AKAHANE ◽  
Yasuharu KOIKE ◽  
Makoto SATO

Author(s):  
Juergen Rossmann ◽  
Michael Schluse ◽  
Thomas Josef Jung ◽  
Malte Rast

The development of algorithms providing a close to reality simulation of dynamic virtual worlds made substantial technological progresses during the last decade — contrary to the close to reality simulation of bulk solids. Standard simulation methods like particle or rigid-body simulation are not applicable to this simulation problem because a large number of elements is needed for convincing simulation results which cannot be handled in real-time. In this paper we present a kind of 3-dimensional cellular automaton which can handle a large number of elements at the cost of a spatial discretization. This approach is combined with state of the art rigid body simulation techniques resulting in a close to reality simulation of bulk solids in real-time applications.


2012 ◽  
Vol 26 (3) ◽  
pp. 193-204 ◽  
Author(s):  
José Ricardo da Silva Junior ◽  
Esteban W. Gonzalez Clua ◽  
Anselmo Montenegro ◽  
Marcos Lage ◽  
Marcelo de Andrade Dreux ◽  
...  

IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Lili Zhang ◽  
Yaxue Wei ◽  
Huibin Wang ◽  
Yehong Shao ◽  
Jie Shen

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