41.4L: Late-News Paper: A 360° Panoramic Stereoscopic Projection System Using a Single Projector and a Related 3D Panoramic Camera System

2011 ◽  
Vol 42 (1) ◽  
pp. 602-605
Author(s):  
David Montgomery ◽  
Graham Jones
2007 ◽  
Author(s):  
Lawrence Bogaert ◽  
Youri Meuret ◽  
Bart Van Giel ◽  
Hugo Thienpont

2005 ◽  
Author(s):  
Seung-Cheol Kim ◽  
Dong-Kyu Kim ◽  
Dae-Heum Kim ◽  
Eun-Soo Kim

2014 ◽  
Vol 1036 ◽  
pp. 732-736 ◽  
Author(s):  
Krzysztof Herbuś ◽  
Piotr Ociepka ◽  
Aleksander Gwiazda

The paper presents the conception of integration of a robot virtual model with its virtual control system. The system of connections between the virtual world and the control system of a virtual model, proposed in the work, should let for developing the technical approach allowing teaching the manual programming of robots. In the paper attempted to define particular subsystems included in the proposed system for teaching programming of robots. In the work it have been distinguished problems that should be solved in order to properly create the proposed virtual system, and namely problems related to the: creation of a robotic system model in CAD systems, including modelling of a robot and its technological equipment; modelling of functioning of a real system in the applications of the VR (Virtual Reality) class; creation of a robot control system basing on a high level programming language (control application); elaboration of a virtual robot control panel (hardware interface); determination of the appropriate stereoscopic projection system and creation of the interfaces between the particular subsystems.


Author(s):  
Daiki Kawakami ◽  
◽  
Kaito Makino ◽  
Yuichi Kobayashi ◽  
Toru Kaneko ◽  
...  

There are people who cannot distinguish between specific colors easily. This paper presents an improvement to a system for the color vision deficient. The system consists of a camera that acquires an image of an object and a projector that projects light on that object. One of the features of the system is that it handles real-life objects. When objects have colors that cannot be distinguished, the system converts the color to a distinguishable one using the projector. The improvement in the proposed system is that it produces images with patterns and blinking light to handle conventional color conversion operations that cannot produce distinguishable color images because of excessive multiplicity of color combinations. We verify through experiments the effectiveness of the proposed color projection system with its patterns and blinking light.


2010 ◽  
Vol 2010 ◽  
pp. 1-12 ◽  
Author(s):  
Thitirat Siriborvornratanakul ◽  
Masanori Sugimoto

We propose an interactive projection system for a virtual studio setup using a single self-contained and portable projection device. The system is named ipProjector, which stands for Interactive Portable Projector. Projection allows special effects of a virtual studio to be seen by live audiences in real time. The portable device supports 360-degree shooting and projecting angles and is easy to be integrated with an existing studio setup. We focus on two fundamental requirements of the system and their implementations. First, nonintrusive projection is performed to ensure that the special effect projections and the environment analysis (for locating the target actors or objects) can be performed simultaneously in real time. Our approach uses Digital Light Processing technology, color wheel analysis, and nearest-neighbor search algorithm. Second, a paired projector-camera system is geometrically calibrated with two alternative setups. The first uses a motion sensor for real-time geometric calibration, and the second uses a beam splitter for scene-independent geometric calibration. Based on a small-scale laboratory setting, experiments were conducted to evaluate the geometric accuracy of the proposed approaches, and an application was built to demonstrate the proposed ipProjector concept. Techniques of special effect rendering are not concerned in this paper.


2013 ◽  
Vol 658 ◽  
pp. 395-398
Author(s):  
Ding Jun Hu ◽  
Ming Liu ◽  
Lin Gong

This article describes the overall structure of the watercraft simulator. The simulator simulates the battle positions of a certain type of landing craft equipment operation, using state-of-the-art visual display and stereoscopic projection technology. Communicate with the computer simulation device through the data acquisition card (AM9110), visual 3D modeling software (3D MAX / Studio, MultiGen, etc.) to complete, three-dimensional projection system to the edge of fusion technology, and edge blending processor and projector with used to form the big-resolution three-dimensional visual field. The results show that the 225° annular three-dimensional visual field and visual field 135 ° 360 ° visual field watercrafts realistic driving simulator training and good features.


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