The Archaeological Landscape of South Uist

2017 ◽  
pp. 28-47 ◽  
Author(s):  
Niall Sharples ◽  
Mike Parker Pearson ◽  
Jim Symonds
2019 ◽  
Vol 13 (1-2) ◽  
pp. 155-181 ◽  
Author(s):  
Richard Tuffin ◽  
Martin Gibbs

For over half-a-century (1803–54), the Australian colony of Van Diemen's Land (Tasmania), played a key part in Britain's globe-spanning unfree diaspora. Today, a rich built and archaeological landscape, augmented by an exhaustive and relatively intact documentary archive, stand as eloquent markers to this convict legacy. As historical archaeologists, we have spent countless hours querying the physical and documentary residues in a bid to understand how the penological, social and economic imperatives of Britain and the colony shaped the management of convict labour. In particular, our task has centred upon the recovery of individual narratives – of both gaoler and gaoled – from such residues, moving away from a traditional focus on the broader outlines of the convict system. This paper illustrates how spatial history methodological processes have been used to relocate individual historic lives back into the convict industrial landscape of the Tasman Peninsula (Tasmania). Focusing on the male-only penal station of Port Arthur (1830–77), we will illustrate how we have reunited the physicality of past spaces and places, with the lives and labours of those who created and navigated them. Simple methodologies have been used to achieve this, designed with onward applicability in mind. A complex series of documents, convict conduct records, have been mined for spatial markers, allowing events and people to be relocated back into space. Through these processes of linkage and visualisation, we have been encouraged to ask further questions about the management of the unfree labour force and how this came to create the landscape we see today.


2021 ◽  
Author(s):  
Paul Reilly ◽  
◽  
Ian Dawson

The term Virtual Archaeology was coined 30 years ago when personal computing and the first wave of digital devices and associated technologies became generally available to field archaeologists (Reilly 1991; 1992). The circumstances that led to the origin of Virtual Archaeology have been recounted elsewhere. Put briefly, Virtual Archaeology was intended for reflexive archaeological practitioners “to be a generative concept and a provocation allowing for creative and playful improvisation around the potential adoption or adaptation of any new digital technology in fieldwork; in other words to explore how new digital tools could enable, and shape, new methodological insights and interpretation, that is new practices” (Beale, Reilly 2017). Digital creativity in archaeology and cultural heritage continues to flourish, and we can still stand by these aspirations. However, in 2021, the definition and extent of this implied “archaeological” community of practice and its assumed authority seems too parochial. Moreover, the archaeological landscape is not under the sole purview of archaeologists or cultural heritage managers. Consequently, experimentation with novel modes and methods of engagement, the creation of new forms of analysis, and different ways of knowing this landscape, are also not their sole prerogative. This applies equally to Virtual Archaeology and digital creativity in the realm of cultural heritage more generally. We assert that other affirmative digitally creative conceptions of, and engagements with, artefacts, virtual archaeological landscapes and cultural heritage assemblages – in their broadest sense – are possible if we are willing to adopt other perspectives and diffract them through contrasting disciplinary points of view and approaches. In this paper we are specifically concerned with interlacing artistic and virtual archaeology practices within the realm of imaging, part of something we call Virtual Art/Archaeology.


2019 ◽  
Vol 109 (2) ◽  
pp. 214-237 ◽  
Author(s):  
Nicolò Marchetti ◽  
Abbas Al-Hussainy ◽  
Giacomo Benati ◽  
Giampaolo Luglio ◽  
Giulia Scazzosi ◽  
...  

Abstract This paper draws on the preliminary results of the QADIS survey project, conducted by the University of Bologna and the Iraqi State Board of Antiquities and Heritage since 2016 in the Qadisiyah province. The project addresses phenomena related to anthropogenic transformation of landscapes in a region that was at the core of the early Mesopotamian urbanization process. Building upon the seminal work conducted by R. McC. Adams in the 1960 s and 1970 s, we implemented an integrated documentation technique to reconstruct at regional levels the changes in the dense network of human settlements and artificial water infrastructures characterizing the evolution of this archaeological landscape over time. The aim of the article is that of providing a finer-grained regional picture of 4th and 3rd millennium BC urban developments which can be useful for better conceptualizing the scale and pace of early Mesopotamian urbanism.


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