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2022 ◽  
Vol 13 (1) ◽  
pp. 13-20
Author(s):  
Atiye Güner ◽  
◽  
İsmail Erim Gülaçti ◽  

In the 21st Century, the common features of the developing digital technol- ogy are compressed information, accelerated information management, big data, multiple interaction, personalization and uninterrupted access and convergence. These features are seen as factors that accelerate access to information, reduce some communication and cost expenses economically, speed up sales and marketing, provide visibility to institutions, and increase ideas and sharing. With the effects of digital technology Contemporary art museums and galleries have experienced digitalization processes in order to maintain their existence and achieve their goals. Digitalization is not limited to being a technical application, but it is a process that transforms contem- porary art institutions as a whole, especially in communication, institution- alism, branding, marketing, finance and sustainability. Therefore, digital technology requires to be available to institutions. Being a contemporary art institution requires being intellectually and technologically renewed in institutional, managerial and communicative terms. The mission and sustain- ability of art and art institutions should be ensured in harmony with technol- ogy. Therefore, new business models have been required in the digitalization processes in art institutions and the need for changing business models will increase as technology develops. Purpose of the study: To identify the new business models of contemporary art museums and galleries, and in parallel, the features they need in human resources, and to raise awareness on this issue. In this study, the hybrid structure of new business models needed in contemporary art institutions has been revealed as a whole. In the study, it has been revealed based on the examples and the viewpoints of authorized persons that, managerial digital strategies in contemporary art museums and galleries should contain the distinction specific to art. The main result that emerged from the interviews is the hybrid structures of the new business models needed by contemporary art museums and galleries in the digital age, blended with digital technology and the knowledge of art management.


Due to the threat posed by COVID-19, many colleges and universities around the world opted to switch to online courses and smart working to keep their students, professors, and staff safe during the pandemic emergency. Face-to-face classes, including labs and workshops, have been canceled and substituted with online activities. New administrative procedures have also been established to support the emergency remote education. This article analyzes these changes in light of the experiences of three higher education institutions in different countries, namely Latvia, Poland, and Italy. From this analysis, some aspects have emerged that have stimulated a deeper reflection on the use of digital technology in higher education. .


10.1142/9440 ◽  
2022 ◽  
Author(s):  
Allen Klinger
Keyword(s):  

Author(s):  
Fengnan Zhao ◽  

With the rapid rise of information technology and the continuous update of science and technology, society has stepped into the digital age, which accelerates the prosperity of visual culture, and news has entered the era of reading pictures. The development of digital technology not only brings convenience to news photography, but also brings great challenges to professional news photographers. The advantage is that the buttons of digital cameras have replaced the technical means of traditional film photography, thus greatly reducing the threshold of photography. This article will explain the two development directions of photojournalism in the digital age, evaluate the contribution of documentary photojournalism to society, and also consider some development constraints.


2022 ◽  
Vol 84 ◽  
pp. 102366
Author(s):  
Yolande Strengers ◽  
Kari Dahlgren ◽  
Sarah Pink ◽  
Jathan Sadowski ◽  
Larissa Nicholls

Author(s):  
Shailaj Kumar Shrivastava ◽  
◽  
Chandan Shrivastava ◽  

Digital Technology has changed the education scenario in the educational institutions by enhancing teaching and learning, research and governance. There is great need of adequate infrastructure, better internet connectivity, up to date digital equipment’s, safe platform and digitally competent professionals. In India, higher education institution is evident with the increasing use of ICT, cloud computing, artificial intelligence, robotics and virtual reality in day-to-day practices which enhances competencies and help in aligning with industry-based skills. This article presents the issues related to implementation of digitalization process in higher education institutions.


YMER Digital ◽  
2022 ◽  
Vol 21 (01) ◽  
pp. 267-276
Author(s):  
Dr. V Thamil Selvi ◽  
◽  
M Bhuvaneswari ◽  
S Sandra ◽  
◽  
...  

Being the first social generation to have grown up with the internet and portable digital technology from a young age, Generation Z and Generation Alpha are seldom aware of affections, devotions, traditions, relationships, and cultures that form the basis for a convivial and serene life. They run in this digital world to cope with the current scenario, failing to take in love and affection. The literature reviews furnish the details that Generation Z and Alpha are bestowed with abundant knowledge and information by technology, but they fail to look at the essential parts of humanity. Hence, this paper aims to use stories as a tool to bring back the beam of happiness in the lives of future humans. The surveys that have been taken show that stories are loved by people of all ages, and so it is easy to educate and revive morals, mannerisms, traditional ideas, and cultures through them. Therefore, it is the need of the hour to rejuvenate these groups through stories to lead a peaceful life, which is the ultimate aim of birth. Stories also provide pleasure and activate the mind to think in the right way since the listener is out of the box.


Author(s):  
Iordanis Kioumourtzoglou ◽  
Eleni Zetou ◽  
Panagiotis Antoniou

Aim: To present the relevant research results that enhance the possibilities presented today with the use of multimedia applications. An attempt was made to explain its importance in the learning process in general and motor skills in particular. At the same time, we try to define the implementation process and the flags that need attention for the best possible results. Nowadays the use of digital technology has reached very high levels. Especially in the last two years with the COVID-19 pandemic, where distance learning was most used. Teachers have learned to use these digital tools to create attractive lessons for their students, who are already introduced to digital technology in their lives. The use of multimedia in education, as many research suggests, is a modern learning tool in the classroom, but recently they have been used in both physical education and sport. The effectiveness of multimedia use is based on the theory of visualization of information that helps the student store this information in their memory for subsequent recall, make the course more attractive/pleasant, so students are motivated to learn. In PA and sports it is used as a helpful tool, since the master of learning is practice. The means used to present multimedia in the classroom can be tablets, mobile phones, a laptop with a large screen view at the same time.


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