scholarly journals Winners or Victims? Discussing Identity Tracking and Behavior Analysis in Next-Gen Video Games from a Digital Civil Rights Perspective

Author(s):  
Stefan PIASECKI
2006 ◽  
Vol 7 (3) ◽  
pp. 335-350 ◽  
Author(s):  
William O'Donohue ◽  
Kyle E. Ferguson

Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1266
Author(s):  
Carina S. González-González ◽  
Nazaret Gómez del Río ◽  
Pedro A. Toledo-Delgado ◽  
Francisco José García-Peñalvo

Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.


1989 ◽  
Vol 52 (3) ◽  
pp. 197-198 ◽  
Author(s):  
K. Geoffrey White ◽  
Dianne McCarthy ◽  
Edmund Fantino

Author(s):  
Alvis Fong ◽  
Alvis Fong ◽  
Baoyao Zhou ◽  
Baoyao Zhou ◽  
Siu Hui ◽  
...  

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