scholarly journals Interactive Editing of 3D Garment Using the Hyperquadratic Surface

Author(s):  
Hongli Dun ◽  
Ye Yuan ◽  
Mengjiao Dong
Keyword(s):  
1984 ◽  
Vol 39 (4-6) ◽  
pp. 263-275
Author(s):  
M. Beer
Keyword(s):  

2008 ◽  
Vol 32 (2) ◽  
pp. 204-220 ◽  
Author(s):  
Michael Wand ◽  
Alexander Berner ◽  
Martin Bokeloh ◽  
Philipp Jenke ◽  
Arno Fleck ◽  
...  

1976 ◽  
Vol 6 (2) ◽  
pp. 117-123 ◽  
Author(s):  
M.E. Tarter ◽  
E.O. Rigsbee ◽  
J.T. Wong

2011 ◽  
Vol 15 ◽  
pp. 3584-3589
Author(s):  
TANG Shi-wei ◽  
FAN Ying-ying ◽  
LI Ming-juan ◽  
Luo Hong-wei
Keyword(s):  

2017 ◽  
Vol 216 (10) ◽  
pp. 3405-3422 ◽  
Author(s):  
Vasja Urbančič ◽  
Richard Butler ◽  
Benjamin Richier ◽  
Manuel Peter ◽  
Julia Mason ◽  
...  

Filopodia have important sensory and mechanical roles in motile cells. The recruitment of actin regulators, such as ENA/VASP proteins, to sites of protrusion underlies diverse molecular mechanisms of filopodia formation and extension. We developed Filopodyan (filopodia dynamics analysis) in Fiji and R to measure fluorescence in filopodia and at their tips and bases concurrently with their morphological and dynamic properties. Filopodyan supports high-throughput phenotype characterization as well as detailed interactive editing of filopodia reconstructions through an intuitive graphical user interface. Our highly customizable pipeline is widely applicable, capable of detecting filopodia in four different cell types in vitro and in vivo. We use Filopodyan to quantify the recruitment of ENA and VASP preceding filopodia formation in neuronal growth cones, and uncover a molecular heterogeneity whereby different filopodia display markedly different responses to changes in the accumulation of ENA and VASP fluorescence in their tips over time.


1978 ◽  
Author(s):  
L. E. Deimel ◽  
C. L. Doss ◽  
R. J. Fornaro ◽  
D. F. McAllister ◽  
J. A. Roulier

Author(s):  
Tushar H. Dani ◽  
Rajit Gadh

Abstract Despite advances in Computer-Aided Design (CAD) and the evolution of the graphical user interfaces, rapid creation, editing and visualization of three-dimensional (3D) shapes remains a tedious task. Though the availability of Virtual Reality (VR)-based systems allows enhanced three-dimensional interaction and visualization, the use of VR for ab initio shape design, as opposed to ‘importing’ models from existing CAD systems, is a relatively new area of research. Of interest are computer-human interaction issues and the design and geometric tools for shape modeling in a Virtual Environment (VE). The focus of this paper is on the latter i.e. in defining the geometric tools required for a VR-CAD system and in describing a framework that meets those requirements. This framework, the Virtual Design Software Framework (VDSF) consists of the interaction and design tools, and an underlying geometric engine that provides the representation and algorithms required by these tools. The geometric engine called the Virtual Modeler uses a graph-based representation (Shape-Graph) for modeling the shapes created by the user. The Shape-Graph facilitates interactive editing by localizing the effect of editing operations and in addition provides constraint-based design and editing mechanisms that are useful in a 3D interactive virtual environment. The paper concludes with a description of the prototype system, called the Virtual Design Studio (VDS), that is currently being implemented.1.


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