[Duplicate] - Vergence control for a biologically inspired binocular active vision system

2010 ◽  
Author(s):  
Xuejie Zhang
2018 ◽  
Vol 23 (1) ◽  
pp. 179-189 ◽  
Author(s):  
Tadayoshi Aoyama ◽  
Makoto Chikaraishi ◽  
Akimasa Fujiwara ◽  
Liang Li ◽  
Mingjun Jiang ◽  
...  

Author(s):  
CLAUDIO S. PINHANEZ

A vision system was built using a behavior-based model, the subsumption architecture. The so-called active eye moves the camera’s axis through the environment, detecting areas with high concentration of edges, with the help of a kind of saccadic movement. The design and implementation process is detailed in the article, paying particular attention to the fovea-like sensor structure which enables the active eye to efficiently use local information to control its movements. Numerical measures for the eye’s behavior were developed, and applied to evaluate the incremental building process and the effects of the saccadic movements on the whole system. A higher level behavior was also implemented, with the purpose of detecting long straight edges in the image, producing pictures similar to hand drawings. Robustness and efficiency problems are addressed at the end of the paper. The results seem to prove that interesting behaviors can be achieved using simple vision methods and algorithms, if their results are properly interconnected and timed.


10.5772/7543 ◽  
2009 ◽  
Author(s):  
Fernando Lopez-Garcia ◽  
Xose Ramon ◽  
Xose Manuel ◽  
Raquel Dosil

2018 ◽  
pp. 458-493
Author(s):  
Li-Minn Ang ◽  
Kah Phooi Seng ◽  
Christopher Wing Hong Ngau

Biological vision components like visual attention (VA) algorithms aim to mimic the mechanism of the human vision system. Often VA algorithms are complex and require high computational and memory requirements to be realized. In biologically-inspired vision and embedded systems, the computational capacity and memory resources are of a primary concern. This paper presents a discussion for implementing VA algorithms in embedded vision systems in a resource constrained environment. The authors survey various types of VA algorithms and identify potential techniques which can be implemented in embedded vision systems. Then, they propose a low complexity and low memory VA model based on a well-established mainstream VA model. The proposed model addresses critical factors in terms of algorithm complexity, memory requirements, computational speed, and salience prediction performance to ensure the reliability of the VA in a resource constrained environment. Finally a custom softcore microprocessor-based hardware implementation on a Field-Programmable Gate Array (FPGA) is used to verify the implementation feasibility of the presented model.


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