scholarly journals Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)

Information ◽  
2020 ◽  
Vol 11 (4) ◽  
pp. 230 ◽  
Author(s):  
Maura Crepaldi ◽  
Vera Colombo ◽  
Stefano Mottura ◽  
Davide Baldassini ◽  
Marco Sacco ◽  
...  

The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke. In the game, children must block impulsive tendencies, reflect upon the situation, inhibit irrelevant thoughts, and find the non-intuitive solution. In the game, the player personifies a superhero, who is asked to save a realm on the opposite side of the Earth (Antonyms) where things happen according to the opposite of the usual rules. The hero faces a series of challenges, in the form of mini-games, to free the planet from enemies crossing different scenarios. To succeed in the game, the player should change his/her attitude by thinking before performing any action rather than acting on impulse. The player is induced to be reflective and thoughtful as well. Results from the evaluation of a preliminary version of the serious game are reported. They support the notion that Antonyms is an adequate tool to lead children to inhibit their tendency to behave impulsively.

2004 ◽  
Vol 35 (1) ◽  
pp. 21-34 ◽  
Author(s):  
Stephen Houghton ◽  
Nikki Milner ◽  
John West ◽  
Graham Douglas ◽  
Vivienne Lawrence ◽  
...  

PLoS ONE ◽  
2018 ◽  
Vol 13 (3) ◽  
pp. e0193681 ◽  
Author(s):  
Kim C. M. Bul ◽  
Lisa L. Doove ◽  
Ingmar H. A. Franken ◽  
Saskia Van der Oord ◽  
Pamela M. Kato ◽  
...  

2020 ◽  
Vol 10 (10) ◽  
pp. 716
Author(s):  
David Delgado-Gómez ◽  
Aaron Sújar ◽  
Juan Ardoy-Cuadros ◽  
Alejandro Bejarano-Gómez ◽  
David Aguado ◽  
...  

In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the “running raccoon” video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants’ inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD.


Sign in / Sign up

Export Citation Format

Share Document