A Study for Characteristic Analysis of Vocaloid Virtual Character - Focused on Idol Character Hatsune Miku -

2018 ◽  
Vol 56 ◽  
pp. 27-36
Author(s):  
Do Hee Kim ◽  
2007 ◽  
Vol 177 (4S) ◽  
pp. 612-612
Author(s):  
Motoo Araki ◽  
Po N. Lam ◽  
Daniel J. Culkin ◽  
Pamela E. Fox ◽  
Glenn M. Sulley ◽  
...  

Author(s):  
Jorge Peña ◽  
Jannath Ghaznavi ◽  
Nicholas Brody ◽  
Rui Prada ◽  
Carlos Martinho ◽  
...  

Abstract. This study explored how group identification, avatar similarity identification, and social presence mediated the effect of character type (avatars or agents) and social identity cues (presence or absence of avatars wearing participants’ school colors) on game enjoyment. Playing with teammate avatars increased enjoyment indirectly by enhancing group identification. In addition, the presence of social identity cues increased enjoyment indirectly by augmenting identification with one’s avatar. Unexpectedly, playing in multiplayer mode in the presence of social identity cues decreased enjoyment, whereas playing in multiplayer mode in the absence of social identity cues increased enjoyment. Social presence was not a reliable mediator. The findings supported media enjoyment and social identity theories, and highlighted how virtual character type and identification processes influence enjoyment.


2008 ◽  
Vol 128 (12) ◽  
pp. 1373-1380
Author(s):  
Satoshi Sugahara ◽  
Kouhei Yamada ◽  
Haruhiko Nishio ◽  
Masaharu Edo ◽  
Toshiro Sato ◽  
...  

2019 ◽  
Vol 45 (1) ◽  
pp. 10
Author(s):  
Jia-Yu YAO ◽  
Li-Wu ZHANG ◽  
Jie ZHAO ◽  
Yi XU ◽  
Jian-Min QI ◽  
...  

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