scholarly journals Design Issues and QoS Negotiation Protocol Model for Networked Multimedia Systems

2002 ◽  
Vol 9C (5) ◽  
pp. 757-764
1995 ◽  
Vol 27 (4) ◽  
pp. 613-616 ◽  
Author(s):  
Klara Nahrstedt

1999 ◽  
Vol 17 (9) ◽  
pp. 1533-1536 ◽  
Author(s):  
D.J. Hutchison ◽  
G. Pacifici ◽  
B. Plattner ◽  
R. Stadler ◽  
J. Sventek

Author(s):  
Anxo Cereijo Roibás ◽  
Stephen Johnson

This article presents a research project carried out at the BT Mobility Research Center with the aim of developing appropriate applications for pervasive iTV, paying special attention to the personal and social contextual usage of this media within the entertainment, work, and government environments. It prospects a future trend in the use of pervasive interactive multimedia systems in future communications scenarios for mobile and pervasive iTV, that is, the use of handhelds as interfaces to extend and enhance the TV experience outside the home boundaries. The new scenarios discussed in this article are based on the assumption that mobile phones interconnected with other surrounding interfaces (e.g., iTV, PCs, PDAs, in-car-navigators, smart-house appliances, etc.), will be decisive in the creation of pervasive interactive multimedia systems. With its recent development into becoming an interactive system, TV seems to increasingly replace traditional “passive” TV platforms through active viewers-participation (Lamont & Afshan, 1999). Moreover, interactive television gives viewer the opportunity to extend their UX of television for activities that currently occur more typically on the Web (Steemers, 1998). These activities are consequent to the enhanced communication possibilities that have been enabled by new media: users can browse information, personalize their viewing choices, play interactive games, carry out e-commerce activities (shopping, banking, voting, etc.), and play increasingly active roles in broadcast programs (to the extent of interacting with other viewers).


Displays ◽  
1997 ◽  
Vol 17 (3-4) ◽  
pp. 207-215
Author(s):  
Edson D.S. Moreira ◽  
Walter S. Encinas ◽  
Alexandre C.B. Ramos

2018 ◽  
Vol 4 (3) ◽  
pp. 5
Author(s):  
Garima Bhargava ◽  
Arun Jhapate

Digital watermarking was introduced as a result of rapid advancement of networked multimedia systems. It had been developed to enforce copyright technologies for cover of copyright possession. This technology is first used for still images however recently they need been developed for different multimedia objects like audio, video etc. Watermarking, that belong to the information hiding field, has seen plenty of research interest. There's a lot of work begin conducted in numerous branches in this field. The image watermarking techniques might divide on the idea of domain like spatial domain or transform domain or on the basis of wavelets. The copyright protection, capacity, security, strength etc are a number of the necessary factors that are taken in account whereas the watermarking system is intended. This paper aims to produce a detailed survey of all watermarking techniques specially focuses on image watermarking types and its applications in today’s world.


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