Design of pneumatic wheel with progressive mesh abrasives

2016 ◽  
Vol 24 (6) ◽  
pp. 1365-1372 ◽  
Author(s):  
计时鸣 JI Shi-ming ◽  
王成湖 WANG Cheng-hu ◽  
金明生 JIN Ming-sheng ◽  
韦 伟 WEI Wei ◽  
曾 晰 ZENG Xi
2003 ◽  
Vol 9 (4) ◽  
pp. 463-480 ◽  
Author(s):  
Junho Kim ◽  
Seungyong Lee
Keyword(s):  

2014 ◽  
Vol 687-691 ◽  
pp. 1258-1261
Author(s):  
Jing Sun ◽  
Hong Tao Wang

With the development of computer graphics, real-time rendering-based VF: technology has been applied in more and more fields. LOD is the key technology in large-scale terrain rendering. In this paper, the basic concept of LOD is introduced briefly and some algorithms of LOD in use are mentioned and analyzed; secondly as one of algorithms of LOD, View-Dependent Progressive Mesh algorithm is studied and improved, the result of implementing the large-scale terrain’s LOD by using VDPM is presented. There are key technologies in LOD Large-scale terrain real-time rendering are researched. Relative technologies are presented such as: LOD of the terrain, visibility culling, and cracks eliminate, view-dependent refine, LOD error, technologies of texture etc. Using LOD technology, VR system can greatly reduce the; number of polygons produced in real-time rendering procedure. Finally, we do experimental design work based on the methods and techniques presented by this paper.


Author(s):  
Wei Cheng ◽  
Wei Tsang Ooi ◽  
Sebastien Mondet ◽  
Romulus Grigoras ◽  
Géraldine Morin
Keyword(s):  

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