Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments

Author(s):  
Jason M. Harley ◽  
Roger Azevedo

This selective review synthesizes and draws recommendations from the fields of affective computing, intelligent tutoring systems, and psychology to describe and discuss the emotions that learners report experiencing while interacting with agent-based learning environments (ABLEs). Theoretically driven explanations are provided that describe the relative effectiveness and ineffectiveness of different ABLE features to foster adaptive emotions (e.g., engagement, curiosity) vs. non-adaptive emotions (e.g., frustration, boredom) in six different environments. This review provides an analytical lens to evaluate and improve upon research with ABLEs by identifying specific system features and their relationship with learners' appraisals and emotions.

Gamification ◽  
2015 ◽  
pp. 2148-2166
Author(s):  
Jason M. Harley ◽  
Roger Azevedo

This selective review synthesizes and draws recommendations from the fields of affective computing, intelligent tutoring systems, and psychology to describe and discuss the emotions that learners report experiencing while interacting with agent-based learning environments (ABLEs). Theoretically driven explanations are provided that describe the relative effectiveness and ineffectiveness of different ABLE features to foster adaptive emotions (e.g., engagement, curiosity) vs. non-adaptive emotions (e.g., frustration, boredom) in six different environments. This review provides an analytical lens to evaluate and improve upon research with ABLEs by identifying specific system features and their relationship with learners' appraisals and emotions.


2019 ◽  
Vol 14 (2) ◽  
pp. 125
Author(s):  
Ines Šarić Grgić ◽  
Ani Grubišić ◽  
Slavomir Stankov ◽  
Maja Štula

Author(s):  
Kausalai Kay Wijekumar

Online and distance learning environments have changed dramatically over the last 20 years and are now sophisticated interactive learning environments. However, much more improvement is possible, and some of that improvement might come from mining some of the technologies developed as part of intelligent tutoring systems. Intelligent tutoring systems combine the best of human tutoring by capturing one on one tutoring interactions between a teacher and student on all topics for a learning module and converting them to a computerized version. The computerized version is designed to gauge the understanding of the student and adapt the instruction, modeling, hints, interactions, and activities to particular students. The systems are usually designed to assess the student’s learning continuously and scaffold the learning of the student. Ideally, these interactions will mimic human tutoring that has been shown to significantly improve learning beyond large group instruction.


Author(s):  
Egons Lavendelis ◽  
Janis Grundspenkis

Design of Multi-Agent Based Intelligent Tutoring SystemsResearch of two fields, namely agent oriented software engineering and intelligent tutoring systems, have to be taken into consideration, during the design of multi-agent based intelligent tutoring systems (ITS). Thus there is a need for specific approaches for agent based ITS design, which take into consideration main ideas from both fields. In this paper we propose a top down design approach for multi-agent based ITSs. The proposed design approach consists of the two main stages: external design and internal design of agents. During the external design phase the behaviour of agents and interactions among them are designed. The following steps are done: task modelling and task allocation to agents, use case map creation, agent interaction design, ontology creation and holon design. During the external design phase agents and holons are defined according to the holonic multi-agent architecture for ITS development. During the internal design stage the internal structure of agents is specified. The internal structure of each agent is represented in the specific diagram, called internal view of the agent, consisting of agent's actions and interactions among them, rules for incoming message and perception processing, incoming and outgoing messages, and beliefs of the agent. The proposed approach is intended to be a part of the full life cycle methodology for multi-agent based ITS development. The approach is developed using the same concepts as JADE agent platform and is suitable for agent code generation from the design diagrams.


2021 ◽  
Author(s):  
Bradley Herbert ◽  
Nilufar Baghaei ◽  
Mark Billinghurst ◽  
Grant Wigley

Modern training typically incorporates real-world training applications. Augmented Reality (AR) technologies support this by overlaying virtual objects in real-world 3-Dimensional (3D) space. However, integrating instruction into AR is challenging because of technological and educational considerations. One reason is a lack of architecture for supporting Intelligent Tutoring Systems (ITSs) in AR training domains. We present a novel modular agent-based Distributed Augmented Reality Training (DART) architecture for ITSs to address two key AR challenges: (1) a decoupling of the display and tracking components and (2) support for modularity. Modular agents communicate with each other over a network, allowing them to be easily swapped out and replaced to support differing needs. Our motivation is driven by the fact that AR technologies are vary considerably and an ITS architecture would need to be flexible enough to support these requirements. Finally, we believe that our novel architecture will appeal to practical designers of ITSs and to the more theoretical educators who wish to use such systems to simulate and broaden research in the distributed cognitive educational theories.


2014 ◽  
Vol 1 (3) ◽  
pp. 183-186 ◽  
Author(s):  
Nia Marcia Maria Dowell ◽  
Arthur C. Graesser

There is an emerging trend toward computer-mediated collaborative learning environments that promote lively exchanges between learners in order to facilitate learning. Discourse can play an important role in enhancing epistemology, pedagogy, and assessments in these environments. In this paper we highlight some of our recent work showing the advantages using theoretically grounded automated linguistics tools to identify pedagogically valuable discourse features that can be applied in collaborative learning, intelligent tutoring systems (ITS), computer-mediated collaborative learning (CMCL), and MOOC environments.


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