Cloth Simulation with a Modified Implicit Method Based on a Simplified Mass-Spring Model

2013 ◽  
Vol 373-375 ◽  
pp. 1920-1926 ◽  
Author(s):  
Jing Hu ◽  
Wen Qing Huang ◽  
Ke Qiang Yu ◽  
Mu Huang ◽  
Jun Bai Li

Firstly, we introduced the development of cloth simulation in recent years. Based on physical model of cloth simulation, we established the simulation system with a simplified mass-spring model. The computational efficiency is increased with this model. A modified implicit method was proposed in this paper. This method produces plausible animation, and it is easy to be realized with a stable and good real-time performance. The paper adopted AABB (Axis-Aligned Bounding Boxes) bounding volume approach for the detection of cloth collision, it obtains an excellent real-time effect of cloth simulation.

2009 ◽  
Vol 29 (9) ◽  
pp. 2386-2388 ◽  
Author(s):  
Jian LI ◽  
Peng-kun LI ◽  
Qiu-jun LIAO

Author(s):  
Shinichi Sazawa ◽  
Hideki Abe ◽  
Masayoshi Hashima ◽  
Yuichi Sato

We present a method to simulate wire harnesses interactively, without ignoring physical accurateness. Our method relies on a mass-spring model, which is widely used in such areas as cloth simulation and hair simulation. Although a mass-spring model gives shapes of flexible objects with small computational cost, a considerable disparity of bending and stretching spring coefficients gives rise to serious instabilities of the differential equation to be solved. To solve this problem, we adopted a combination of successive leapfrog integrations and final fast projection to satisfy inextensibility. We applied this technique to simulate 3D industrial product models equipped with 20 to 30 wire harnesses and obtained a good operational response with the required physical accuracy.


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