The Maker Movement and Its Influences on Technical Communication and Higher Learning

Author(s):  
Jason Chew Kit Tham
2015 ◽  
Vol 33 (4) ◽  
pp. 497-504 ◽  
Author(s):  
IdaMae Louise Craddock

Purpose – The purpose of this paper is to describe the implementation of a mobile makerspace program in a public school setting. Insights, challenges, successes, projects as well as recommendations will be shared. Design/methodology/approach – This paper describes a mobile makerspace program in a public high school in Virginia. It discusses the growth of mobile making, the advantages and disadvantages of mobility, and how the program was implemented. Findings – Mobile makerspaces are a fast-growing manifestation of maker culture. It is possible to have a makerspace in a public school and take the maker culture to other schools in the area. Having a steady supply of students or library interns that are willing to travel to other schools is critical. Originality/value – Makerspaces in libraries is still a relatively new phenomenon. While the research is coming on stationary makerspaces, mobile making is a new horizon for the maker movement. This paper seeks to provide a description of one such program.


2017 ◽  
Vol 60 (6) ◽  
pp. 783-794 ◽  
Author(s):  
David J. Langley ◽  
Marthe Zirngiebl ◽  
Janosch Sbeih ◽  
Bart Devoldere

Author(s):  
Elisabeth Unterfrauner ◽  
Christian Voigt ◽  
Maria Schrammel ◽  
Massimo Menichinelli

Author(s):  
Ingrid Holmboe Høibo ◽  
Morten Henrik Lerpold

I det digitaliserte samfunnet i dag skjer ei betydeleg endring i læringa sine materielle føresetnader, frå konkrete og analoge læringsmiljø til digitale og virtuelle. Parallelt med den massive digitale satsinga i nordiske utdanningssystem har det vekse fram ei global rørsle kalla the maker movement. Denne artikkelen undersøker korleis rørsla kan bidra til ei breiare og fleirfasettert tilnærming til digital kompetanse i Kunst og handverk (KogH), enn den skjerm­tunge praksisen som til no har dominert. Gjennom studie av læreplanar, læringsteoriar, eigen praksis i feltet, praktiske døme og den stadig veksande ‘makerrørsla’, vert det undersøkt om utdanningssystemet i større grad burde støtte seg til den faglege og forskingsmessige kunn­skapen om kropp og materialet si rolle i barn si læring når viktige avgjersler om skuleutvikling og digitalisering av KogH-faget skal takast. Nøkkelord: Digitale ferdigheiter, handverk, kroppsleg erkjenning, maker movement, demokrati.


Author(s):  
Tandra Lea Tyler-Wood

Digital fabrication and the “maker movement” can play a major role in bringing computational technology into the 21st century classroom. Digital fabrication is defined as the process of translating a digital design developed on a computer into a physical object or any process for producing/printing a three-dimensional (3D) object. The maker movement is a platform for today's futuristic artisans, craftsmen, designers and developers to create, craft, and develop leading ideas and products. Digital fabrication and “making” could provide a new platform for bringing powerful ideas and meaningful tools to students. Digital fabrication has the potential to be “the ultimate construction kit.” Digital fabrication has strong ties to the maker movement. Maker spaces provide students with safe areas that allow students to safely use digital fabrication to make, build, and share their creations. This chapter will look at the role that digital fabrication can play in incorporating computational technology into the K-12 classroom.


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