scholarly journals Learning Design in the New Digital Age

2015 ◽  
pp. 90-107
Keyword(s):  
Author(s):  
Andrew Ravenscroft ◽  
Musbah Sagar ◽  
Enzian Baur ◽  
Peter Oriogun

This chapter will present a new approach to designing learning interactions and experiences that reconciles relatively stable learning processes with relatively new digital practices in the context of social software and Web 2.0. It will begin with a brief position on current educational articulations of social software before offering some theoretical pointers and methodological perspectives for research and development in this area. The authors will then explain how an ongoing initiative in advanced learning design has developed notions of “ambient learning design” and “experience design” to address these issues and describe a new methodology for developing digital tools that incorporate these concepts. This approach is exemplified through ongoing work within an initiative in Digital Dialogue Games and the InterLoc tool that realises them. Finally, the implications this work has for future trends in designing for inclusive, highly communicative and engaging learning interactions and practices for the digital age are discussed.


2010 ◽  
pp. 472-489 ◽  
Author(s):  
Andrew Ravenscroft ◽  
Musbah Sagar ◽  
Enzian Baur ◽  
Peter Oriogun

This chapter will present a new approach to designing learning interactions and experiences that reconciles relatively stable learning processes with relatively new digital practices in the context of social software and Web 2.0. It will begin with a brief position on current educational articulations of social software before offering some theoretical pointers and methodological perspectives for research and development in this area. The authors will then explain how an ongoing initiative in advanced learning design has developed notions of “ambient learning design” and “experience design” to address these issues and describe a new methodology for developing digital tools that incorporate these concepts. This approach is exemplified through ongoing work within an initiative in Digital Dialogue Games and the InterLoc tool that realises them. Finally, the implications this work has for future trends in designing for inclusive, highly communicative and engaging learning interactions and practices for the digital age are discussed.


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