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2022 ◽  
Vol 12 ◽  
Author(s):  
Maosheng Yang ◽  
Kwanrat Suanpong ◽  
Athapol Ruangkanjanases ◽  
Wei Yu ◽  
Hongyu Xu

Social attachment can explain well the bond between users and social media, but existing research lacks measures of social attachment scales. To this end, this study takes attachment theory as the basis for scale development. On the basis of the development of multidimensional scales for adult, brand, and local attachment, it combines existing relevant studies on social attachment, selects three representative social media such as TikTok, WeChat, and MicroBlog as theoretical samples, explores the concept and structure of social attachment, and develops a social attachment scale through qualitative interviews and open-ended questionnaires. This study applied SPSS 24.0 and Mplus 7.0 to test the social attachment scale. The findings reveal that social attachment consists of three constructs: social connection, social dependence and social identity, and the scale possesses high reliability and validity. This study has developed and validated a social attachment scale in the context of social software use, realizing a quantitative study of social attachment and providing a basis for future empirical research related to social attachment.


Author(s):  
Tahani Alsaedi ◽  
Nada Sherief ◽  
Keith Phalp ◽  
Raian Ali

AbstractTeleworking refers to the utilization of information and communication technologies for work done outside the workplace. The Covid-19 crisis led to increased utilisation of social networking tools within enterprises, especially when working remotely. The aim of their use is often to improve situational awareness, coordination, and collaboration amongst employees. Online social transparency, typically done through social networks or enterprise social software, refers to the voluntary sharing of personal and contextual information such as those relating to their own and team status, intentions, motivation, capabilities, goal priorities besides updates on the physical and social context, with other colleagues. An ad-hoc practice of social transparency can introduce risks such as information overload, social loafing and peer pressure. Despite recognising its adverse effects, there is a lack of systematic methods that identify and assess the risks of online social transparency. In this paper, we present a method to identify and evaluate these within enterprises. We present the method’s workflow, stakeholders, the novel artefacts and techniques devised to use and the outcomes to produce. We evaluate our proposed method by applying it in a real organisational context and assess applicability, efficiency, and effectiveness in identifying risks and supporting managers in risk assessment. The results showed that the method gives a framework of thinking and analysis and helps recognize and identify risks in a specialized manner.


2021 ◽  
Author(s):  
◽  
Viliame Rawalai

<p>There is a need for all stakeholders of building process to interact efficiently and effectively. However, this is not always possible due to the different knowledge background and complexity of building projects. Technologies transfer communication, leadership, democratic interaction, teamwork, social engagement and responsibility away from the instructors to the participants. Implementing social network-enabled communication can move design and production beyond its conventional realm and enables stakeholders to develop architectural, management and production knowledge that is embedded into a community of experts with their expertise both online and offline. Current media tools that are available need to be adopted and optimized to match the specific tasks of project delivery. The current single communication tools don’t allow the inclusion of all stakeholders and don’t support a social and collaborative project environment. Communication management is a crucial knowledge area for Project Managers (PMs) who are expected to effectively and efficiently communicate the four constraints (Scope, Time, Cost, Quality) of a project to other stakeholders. This thesis explores the concept of using social media (SM) for construction project management (CPM) and in supporting collaboration within construction project teams. This thesis employs the research methods of a Literature Review, Survey, and a Software Review to achieve this. The literature review identified that there was a knowledge gap regarding SM use by PMs. While construction industry professionals recognised a need for SM, there were no strategies in place to capitalise on SM use. Current tools being used by construction PMs as identified in this thesis include, web-based project management software (WPMS) and Social Software/Groupware. Both tools are used to support core PM processes while also providing a collaborative electronic workspace on the Internet. The emergence of Project Management 2.0 (PM 2.0) and Social Project Management (SPM) methodology/Software as a response to Web 2.0, has seen the adaptation of the social networking (SN) and the ‘re-tweet’ paradigm in project communities. Currently there are SPM software available which is being largely used by PMs in the information technology (IT) industry. A Survey which was administered online to industry professionals, showed that survey respondents while dubious about the use of SM for project related work were interested in using software that integrated more SM-like features. The survey further identified that survey respondents were not aware of SPM software but that they were using some semblance of Social software which were akin to SPM. The dissertation presented a review of current state-of-the-art SPM software and was also used to identify core PM features. In addition to this, ten SPM software were reviewed for features that were fundamentally Web 2.0/ SM based. The findings from the software review and literature review is finally culminated in the outline of the conceptual SPM software-Gantt 2.0 which is intended for CPM.</p>


2021 ◽  
Author(s):  
◽  
Viliame Rawalai

<p>There is a need for all stakeholders of building process to interact efficiently and effectively. However, this is not always possible due to the different knowledge background and complexity of building projects. Technologies transfer communication, leadership, democratic interaction, teamwork, social engagement and responsibility away from the instructors to the participants. Implementing social network-enabled communication can move design and production beyond its conventional realm and enables stakeholders to develop architectural, management and production knowledge that is embedded into a community of experts with their expertise both online and offline. Current media tools that are available need to be adopted and optimized to match the specific tasks of project delivery. The current single communication tools don’t allow the inclusion of all stakeholders and don’t support a social and collaborative project environment. Communication management is a crucial knowledge area for Project Managers (PMs) who are expected to effectively and efficiently communicate the four constraints (Scope, Time, Cost, Quality) of a project to other stakeholders. This thesis explores the concept of using social media (SM) for construction project management (CPM) and in supporting collaboration within construction project teams. This thesis employs the research methods of a Literature Review, Survey, and a Software Review to achieve this. The literature review identified that there was a knowledge gap regarding SM use by PMs. While construction industry professionals recognised a need for SM, there were no strategies in place to capitalise on SM use. Current tools being used by construction PMs as identified in this thesis include, web-based project management software (WPMS) and Social Software/Groupware. Both tools are used to support core PM processes while also providing a collaborative electronic workspace on the Internet. The emergence of Project Management 2.0 (PM 2.0) and Social Project Management (SPM) methodology/Software as a response to Web 2.0, has seen the adaptation of the social networking (SN) and the ‘re-tweet’ paradigm in project communities. Currently there are SPM software available which is being largely used by PMs in the information technology (IT) industry. A Survey which was administered online to industry professionals, showed that survey respondents while dubious about the use of SM for project related work were interested in using software that integrated more SM-like features. The survey further identified that survey respondents were not aware of SPM software but that they were using some semblance of Social software which were akin to SPM. The dissertation presented a review of current state-of-the-art SPM software and was also used to identify core PM features. In addition to this, ten SPM software were reviewed for features that were fundamentally Web 2.0/ SM based. The findings from the software review and literature review is finally culminated in the outline of the conceptual SPM software-Gantt 2.0 which is intended for CPM.</p>


2021 ◽  
Vol 12 ◽  
Author(s):  
Huibo Li ◽  
Siqian Zheng ◽  
Da Li ◽  
Dechun Jiang ◽  
Fang Liu ◽  
...  

Objective: For patients with chronic diseases requiring long-term use of medications who are quarantined at home, the management of medication therapy during the COVID-19 pandemic is a problem that pharmacists urgently need to discuss and solve. The study aims to establish and launch a telepharmacy framework to implement pharmaceutical care during the COVID-19 pandemic.Methods: To establish a remote pharmacy service model based on a medication consultation service platform under the official account of the “Beijing Pharmacists Association” on the social software WeChat app, obtain the medication consultation records from February 28 to April 27, 2020, during the worst period of the epidemic in China, and to perform a statistical analysis of the information about the patients seeking consultation, consultation process, content and follow-up results.Results: The medication consultation service system and telepharmacy service model based on social software were established in February 2020. The “Cloud Pharmacy Care” platform had 1,432 views and 66 followers and completed 39 counseling cases in 2 months. Counseling was available for patients of all ages. Of the 39 cases, 82.05% of patients were young and middle-aged. During the COVID-19 pandemic, the long-term medication usage problems of patients with chronic disease were effectively addressed using “Cloud Pharmacy Care”. In the consultation, 35 cases (89.7%) were related to the use of medicines or health products, and 4 cases (10.3%) involved disease state management and the use of supplements. The top five drug-related issues included the selection of medications, the dosage and usage of drugs, medications for special populations, medication therapy management of chronic diseases, and adverse drug reactions. All consultations were completed within 4 h, with a positive review rate of 97.4%.Conclusion: During the COVID-19 pandemic, a remote pharmacy service “Cloud Pharmacy Care” based on the social software WeChat app was quickly constructed and applied to solve the medication-related problems of patients and the public during home quarantining. The significance of the study lies in the timely and interactive consultation model helps to carry out medication therapy management for chronically ill patients and improves patients’ medication compliance, improves medical quality, and plays a positive role in promoting the popularization of safe medication knowledge.


2021 ◽  
Vol 1 (2) ◽  
pp. 142-150
Author(s):  
Ardhia Meianti ◽  
, Fitri Rorizki ◽  
Suhairi Suhairi

  Information is one of the key sources of organizational value. As information carriers, documents, in some form, store the majority of business information. With the widespread introduction of social software in companies, much information is now created in social applications; leading social content to become one of the fastest growing content types. As with other content types, social content must be managed in order to realize its value and to minimize information risks. However, there is a lack of understanding about what social documents really are, what distinguishes them, and how they should be differentiated from other social content. Therefore this study examines social business documents by differentiating between social content and social documents and analyzes the characteristics of social documents. From this a working definition of social business documents is developed and challenges for their management are outlined.  


Author(s):  
Shuai-Shuai Gao ◽  
Yan-Jun Wang ◽  
Guo-Xun Zhang ◽  
Wen-Ting Zhang

BACKGROUND: Hip fractures are serious fractures for the elderly. The rehabilitation of patients with hip fractures has been greatly affected by the coronavirus disease 2019 (COVID-19) pandemic. OBJECTIVE: We have piloted a new model for tracking patients and providing rehabilitation guidance that uses WeChat. The purpose of this study is to explore the role of chat software in rehabilitation guidance for hip fracture patients during COVID-19. METHODS: Patients treated for hip fractures from February 1 to April 30, 2020 were randomly divided into a control group and an observation group. The control group was given conventional discharge guidance, while the observation group also followed up the patients using WeChat to guide the exercise. Satisfaction, the Harris Hip Score, complications and the mortality of the two groups after discharge were compared. RESULTS: The incidence of complications and mortality in the observation group were significantly lower than in the control group: p= 0.022 and p= 0.048, respectively. The Harris Hip Score and satisfaction were significantly better than the control group’s: p= 0.000 and p= 0.007, respectively. CONCLUSION: During the COVID-19 pandemic, it is very helpful to use WeChat software or other social software with similar functions (such as WhatsApp and Facebook) to guide the rehabilitation of hip fractures.


Author(s):  
Li Chen ◽  
Dirk Ifenthaler ◽  
Jane Yin-Kim Yau

AbstractThe supply and demand of entrepreneurship education at university level commenced in 1938. With the proven entrepreneurial effectiveness in economic development and the efforts of scholars, policymakers and other stakeholders, competencies in entrepreneurship are becoming a set of essential learning objectives. In the digital era, entrepreneurship education can be made available in an online and blended format. Thereby, this study presents a systematic analysis of research focusing on blended and online entrepreneurial learning and teaching. Based on five keywords, collating an initial set of 121 articles, this systematic review details the research outcomes of the resulting set of 38 published research articles/contributions, where each described a specific online and blended learning environment. We obtained and analyzed the following information from each of these articles: definition of entrepreneurship education, context of study, methodology, applied technology, focused group, sample, outcome of entrepreneurship education and research rigor. Our findings showed that the current research status and achievements scholars have contributed in educational technologies utilized by online and blended entrepreneurship education can be summarized into three categories: social media, serious games and Massive Open Online Courses. In order to compare these technologies, we selected five examples from three educational technologies and utilized a marking sheet for evaluation and assessment. In general, it was found that Wiki was used to discuss entrepreneurial concepts and that Facebook was the most common social software in entrepreneurship education. In terms of serious games, FLYGBY and SimVenture facilitated the gamification and enjoyment of entrepreneurship activities the most. Finally, as Massive Open Online Courses platform, Coursera offers plenty of/online entrepreneurship education courses. In a nutshell, in online and blended entrepreneurship education, social media was utilized to facilitate cooperation amongst participants; serious games were used to enhance students’ enjoyment and engagement; and Massive Open Online Courses provided a platform as well as high-quality learning resources, anywhere anytime. Hence, each technology has advantages and challenges when we apply it to entrepreneurship education. We conclude that instructors and learners need to successfully compare and choose the most appropriate combination of technologies to achieve entrepreneurial course aims.


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