scholarly journals The ability to recognize facial expressions by children with autism spectrum disorders

Author(s):  
Nanako KAJITA ◽  
Kozue SAWADA ◽  
Yukari HASHIMOTO ◽  
Masaharu MARUISHI ◽  
Hiroshi YOSHIDA
2019 ◽  
Vol 20 (2) ◽  
pp. 205-233 ◽  
Author(s):  
Filomena O. Soares ◽  
Sandra C. Costa ◽  
Cristina P. Santos ◽  
Ana Paula S. Pereira ◽  
Antoine R. Hiolle ◽  
...  

Abstract The use of robots had already been proven to encourage the promotion of social interaction and skills lacking in children with Autism Spectrum Disorders (ASD), who typically have difficulties in recognizing facial expressions and emotions. The main goal of this research is to study the influence of a humanoid robot to develop socio-emotional skills in children with ASD. The children’s performance in game scenarios aiming to develop facial expressions recognition skills is presented. Along the sessions, children who performed the game scenarios with the robot and the experimenter had a significantly better performance than the children who performed the game scenarios without the robot. The main conclusions of this research support that a humanoid robot is a useful tool to develop socio-emotional skills in the intervention of children with ASD, due to the engagement and positive learning outcome observed.


Author(s):  
Vítor H. Carvalho ◽  
Jorge Brandão ◽  
Pedro Cunha ◽  
José Vasconcelos ◽  
Filomena Soares

Nowadays ubiquitous technology can be a suitable way to motivate and engage children in interactive learning activities in order to promote their cognitive and social skills. Technologies, like augmented reality (AR), have the ability to catch the children’s imagination and to promote their attention, as they can experiment artificial, safe and fascinating environments. Children with autism spectrum disorders (ASD) usually have difficulty to recognize facial expressions and to understand associated emotions. We propose to design and develop an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation, increasing their competence on this handicap. The GameBook will contain a story that can be read by text or listen by audio. The story will describe some scenarios and real world situations which will conduct the children to become involved on fictional contents associated with emotions. The child will have to interact with these scenarios, by playing with one 3D AR avatar with different facial expressions and choosing the correct one to the right situation and environment described in any page of the GameBook. This GameBook will promote the interaction between the child/storyteller and his/her imagination as well as will help the child to identify the correct emotional face to the situation. The GameBook can be played on any mobile device, such as a tablet, a smartphone or a laptop, with either an external web camera or an inbuilt camera. In order to test it, an exploratory study in a classroom context with ASD children will be performed. We also intend to observe the impact of the game on children interaction, as well as to quantify and evaluate their performance, assess the usability of the technology, and evaluate how it affects the child emotion reactions and the benefits it offers.


2010 ◽  
Vol 20 (2) ◽  
pp. 42-50 ◽  
Author(s):  
Laura W. Plexico ◽  
Julie E. Cleary ◽  
Ashlynn McAlpine ◽  
Allison M. Plumb

This descriptive study evaluates the speech disfluencies of 8 verbal children between 3 and 5 years of age with autism spectrum disorders (ASD). Speech samples were collected for each child during standardized interactions. Percentage and types of disfluencies observed during speech samples are discussed. Although they did not have a clinical diagnosis of stuttering, all of the young children with ASD in this study produced disfluencies. In addition to stuttering-like disfluencies and other typical disfluencies, the children with ASD also produced atypical disfluencies, which usually are not observed in children with typically developing speech or developmental stuttering. (Yairi & Ambrose, 2005).


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