interactive game
Recently Published Documents


TOTAL DOCUMENTS

235
(FIVE YEARS 84)

H-INDEX

15
(FIVE YEARS 2)

2021 ◽  
Vol 12 (2) ◽  
pp. 413-426
Author(s):  
Neni Hermita ◽  
Jesi Alexander Alim ◽  
Zetra Hainul Putra ◽  
Peggi Muharrani Gusti ◽  
Tommy Tanu Wijaya ◽  
...  

Number sense is an essential primary mathematics material in elementary school that students must master. Learning media may be utilized in elementary schools' teaching and learning process to engage and inspire students to participate in learning activities, particularly mathematics. Therefore, the researchers designed an interactive game using Genially to improve students' number sense. The ADDIE development model was applied in the research and development procedure. In this research, the ADDIE development model began by analyzing problems related to the mathematics learning process in elementary schools, analyzing the environment and work situation, designing an interactive game, developing the game based on validation results from three media experts and two concept experts, and conducting a one-on-one trial. The product feasibility was tested on 46 students who were divided into two classes. Class B served as the experimental class, while Class A served as the control class. The interactive game's validation findings showed that the developed interactive learning media was practical and useful. As a result of the implementation, the experimental class students' grasp the material better than the control class. 


2021 ◽  
Author(s):  
Christina Anto

<b>Introduction </b><div>More than 400 years after it was written, Shakespeare’s The Tempest continues to be republished, restaged and remediated into different forms, prompting new ways of seeing and analyzing the play. This research paper examines the process of transmedia adaptation through the case study of Shakespeare’s The Tempest adapted into a tabletop roleplaying game (TTRPG) module. The Tempest is remediated as an interactive game based on Wizards of the Coast’s Dungeons and Dragons fifth edition ruleset, designed to be facilitated by a Dungeon Master and played by a group of three to five players. The process of remediating The Tempest takes the play’s setting, characters, narrative conflict, and dialogue and translates them into the formal structure of the TTRPG, prompting questions that have long been asked in adaptation studies: how important is fidelity to the source text? What is lost, gained, and changed in transmedia translation? What role does the translator play in the creation of the adaptation?</div>


2021 ◽  
Author(s):  
Christina Anto

<b>Introduction </b><div>More than 400 years after it was written, Shakespeare’s The Tempest continues to be republished, restaged and remediated into different forms, prompting new ways of seeing and analyzing the play. This research paper examines the process of transmedia adaptation through the case study of Shakespeare’s The Tempest adapted into a tabletop roleplaying game (TTRPG) module. The Tempest is remediated as an interactive game based on Wizards of the Coast’s Dungeons and Dragons fifth edition ruleset, designed to be facilitated by a Dungeon Master and played by a group of three to five players. The process of remediating The Tempest takes the play’s setting, characters, narrative conflict, and dialogue and translates them into the formal structure of the TTRPG, prompting questions that have long been asked in adaptation studies: how important is fidelity to the source text? What is lost, gained, and changed in transmedia translation? What role does the translator play in the creation of the adaptation?</div>


2021 ◽  
Author(s):  
Barry Jenkins ◽  
Francois Malassenet ◽  
John Scott ◽  
Kshitij Patel

<p>We describe a new method of game streaming designed to address the limitations of video-based cloud gaming and graphics API command streaming approaches. The method is implemented as a game-engine protocol and plug-in called GPEG (Geometry Pump Engine Group). GPEG streams the game engine content as sub-assets, not video of gameplay or graphics API commands. GPEG encoding uses unique pre-processing algorithms which intelligently subdivide textured mesh assets into much smaller sub-assets based on their potential geometric and perceptual visibility. A thin, CPU-only, server software process interactively streams the pre-encoded sub-asset packets to the client-side game engine using navigation-driven, visibility-based prefetch. Like command streaming, the method does not require a GPU on the server. By using predictive prefetch, the method overcomes network latency. In contrast to progressive download, the method is a true content stream, with adaptive scalability and intelligent caching that together enable interactive game engine content streaming over broadband.<b></b></p>


2021 ◽  
Author(s):  
Barry Jenkins ◽  
Francois Malassenet ◽  
John Scott ◽  
Kshitij Patel

<p>We describe a new method of game streaming designed to address the limitations of video-based cloud gaming and graphics API command streaming approaches. The method is implemented as a game-engine protocol and plug-in called GPEG (Geometry Pump Engine Group). GPEG streams the game engine content as sub-assets, not video of gameplay or graphics API commands. GPEG encoding uses unique pre-processing algorithms which intelligently subdivide textured mesh assets into much smaller sub-assets based on their potential geometric and perceptual visibility. A thin, CPU-only, server software process interactively streams the pre-encoded sub-asset packets to the client-side game engine using navigation-driven, visibility-based prefetch. Like command streaming, the method does not require a GPU on the server. By using predictive prefetch, the method overcomes network latency. In contrast to progressive download, the method is a true content stream, with adaptive scalability and intelligent caching that together enable interactive game engine content streaming over broadband.<b></b></p>


Author(s):  
MingHui Xu ◽  
Sikai Wang ◽  
Hongfei Zhao ◽  
Chongbo Huang ◽  
Jiacheng Lu

Sign in / Sign up

Export Citation Format

Share Document