Action Video Games in the Spotlight: The Case of Attentional Control

2021 ◽  
Author(s):  
Mohammad Hamzeloo ◽  
Daria Kvasova ◽  
Salvador Soto-Faraco

Prior studies investigating the effects of playing action video games on attentional control have demonstrated improvements on a variety of basic psychophysical tasks. However, as of yet, there is little evidence indicating that the cognitive benefits of playing action video games generalize to naturalistic multisensory scenes - a fundamental characteristic of our natural, everyday life environments. The present study addressed the generalization of attentional control enhancement due to AVGP experience to real-life like scenarios by comparing the performance of action video-game players (AVGPs) with non-players (NVGPs) on a visual search task using naturalistic, dynamic audio-visual scenes. To this end, a questionnaire collecting data on gaming habits and sociodemographic data as well as a visual search task was administered online to a gender-balanced sample of 60 participants of age 18 to 30 years. According to the standard hypothesis, AVGPs outperformed NVGPs in the search task overall, showing faster reaction times without sacrificing accuracy. In addition, in replication of previous findings, semantically congruent cross-modal cues benefited performance overall. However, according to our results, despite the overall advantage in search, and the multisensory congruence benefit, AVGPs did not exploit multisensory cues more efficiently than NVGPs. Exploratory analyses with gender as a variable indicated that the advantage of AVG experience to both genders should be done with caution.


2012 ◽  
Vol 22 (6) ◽  
pp. R197-R206 ◽  
Author(s):  
C.S. Green ◽  
D. Bavelier

2021 ◽  
Vol 11 (2) ◽  
pp. 171 ◽  
Author(s):  
Sara Bertoni ◽  
Sandro Franceschini ◽  
Giovanna Puccio ◽  
Martina Mancarella ◽  
Simone Gori ◽  
...  

Reading acquisition is extremely difficult for about 5% of children because they are affected by a heritable neurobiological disorder called developmental dyslexia (DD). Intervention studies can be used to investigate the causal role of neurocognitive deficits in DD. Recently, it has been proposed that action video games (AVGs)—enhancing attentional control—could improve perception and working memory as well as reading skills. In a partial crossover intervention study, we investigated the effect of AVG and non-AVG training on attentional control using a conjunction visual search task in children with DD. We also measured the non-alphanumeric rapid automatized naming (RAN), phonological decoding and word reading before and after AVG and non-AVG training. After both video game training sessions no effect was found in non-alphanumeric RAN and in word reading performance. However, after only 12 h of AVG training the attentional control was improved (i.e., the set-size slopes were flatter in visual search) and phonological decoding speed was accelerated. Crucially, attentional control and phonological decoding speed were increased only in DD children whose video game score was highly efficient after the AVG training. We demonstrated that only an efficient AVG training induces a plasticity of the fronto-parietal attentional control linked to a selective phonological decoding improvement in children with DD.


Neuron ◽  
2019 ◽  
Vol 104 (1) ◽  
pp. 147-163 ◽  
Author(s):  
Daphne Bavelier ◽  
C. Shawn Green

1994 ◽  
Vol 15 (1) ◽  
pp. 105-123 ◽  
Author(s):  
Patricia M. Greenfield ◽  
Patricia DeWinstanley ◽  
Heidi Kilpatrick ◽  
Daniel Kaye

2017 ◽  
Vol 7 (1) ◽  
Author(s):  
A. Antzaka ◽  
M. Lallier ◽  
S. Meyer ◽  
J. Diard ◽  
M. Carreiras ◽  
...  

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