attentional control
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Author(s):  
Florencia Barreto-Zarza ◽  
Manuel Sánchez de Miguel ◽  
Enrique B. Arranz-Freijo ◽  
Joana Acha ◽  
Llúcia González ◽  
...  

AbstractRecent research suggests that Attention Deficit Hyperactivity Disorder (ADHD) may be influenced by interactions between the individual and their social context. This study examined the predictive value of family context variables and attentional control levels on child ADHD symptoms. A new explanatory model of the relationship amongst these variables was also tested. A sample of 754 families with children aged 7 to 11 was assessed through the Conners Parent Rating Scale, the Haezi-Etxadi Family Assessment Scale, and the Attention Network Test. Path analysis models showed a predictive association between children ADHD symptoms and Social Support Network, Parental Stress, Parental Self-efficacy, Attentional Control and being male. Furthermore, a stronger Social Support Network was associated with greater Parental Self-efficacy, a variable that predicted Parental Stress levels and children ADHD symptoms. In conclusion, a new multi-influence model of variables linked to ADHD symptomatology during mid-childhood is provided, which may be useful to support the design of family interventions.


Author(s):  
Lisa Verbeek ◽  
Constance Vissers ◽  
Mirjam Blumenthal ◽  
Ludo Verhoeven

Purpose: This study investigated the roles of cross-language transfer of first language (L1) and attentional control in second-language (L2) speech perception and production of sequential bilinguals, taking phonological overlap into account. Method: Twenty-five monolingual Dutch-speaking and 25 sequential bilingual Turkish–Dutch-speaking 3- and 4-year-olds were tested using picture identification tasks for speech perception in L1 Turkish and L2 Dutch, single-word tasks for speech production in L1 and L2, and a visual search task for attentional control. Phonological overlap was manipulated by dividing the speech tasks into subsets of phonemes that were either shared or unshared between languages. Results: In Dutch speech perception and production, monolingual children obtained higher accuracies than bilingual peers. Bilinguals showed equal performance in L1 and L2 perception but scored higher on L1 than on L2 production. For speech perception of shared phonemes, linear regression analyses revealed no direct effects of attention and L1 on L2. For speech production of shared phonemes, attention and L1 directly affected L2. When exploring unshared phonemes, direct effects of attentional control on L2 were demonstrated not only for speech production but also for speech perception. Conclusions: The roles of attentional control and cross-language transfer on L2 speech are different for shared and unshared phonemes. Whereas L2 speech production of shared phonemes is also supported by cross-language transfer of L1, L2 speech perception and production of unshared phonemes benefit from attentional control only. This underscores the clinical importance of considering phonological overlap and supporting attentional control when assisting young sequential bilinguals' L2 development.


Author(s):  
Mengxin He ◽  
Lin-Xuan Xu ◽  
Chiang-shan R. Li ◽  
Zihan Liu ◽  
Jiaqi Hu ◽  
...  

Objective Do real-time strategy (RTS) video gamers have better attentional control? To examine this issue, we tested experienced versus inexperienced RTS video gamers on multi-object tracking tasks (MOT) and dual-MOT tasks with visual or auditory secondary tasks (dMOT). We employed a street-crossing task with a visual working memory task as a secondary task in a virtual reality (VR) environment to examine any generalized attentional advantage. Background Similar to action video games, RTS video games require players to switch attention between multiple visual objects and views. However, whether the attentional control advantage is limited by sensory modalities or generalizes to real-life tasks remains unclear. Method In study 1, 25 RTS video game players (SVGP) and 25 non-video game players (NVGP) completed the MOT task and two dMOT tasks. In study 2, a different sample with 25 SVGP and 25 NVGP completed a simulated street-crossing task with the visual dual task in a VR environment. Results After controlling the effects of the speed-accuracy trade-off, SVGP showed better performance than NVGP in the MOT task and the visual dMOT task, but SVGP did not perform better in either the auditory dMOT task or the street-crossing task. Conclusion RTS video gamers had better attentional control in visual computer tasks, but not in the auditory tasks and the VR tasks. Attentional control benefits associated with RTS video game experience may be limited by sensory modalities, and may not translate to performance benefits in real-life tasks.


Author(s):  
Nicole S. McKay ◽  
Aylin Dincer ◽  
Vidushri Mehrotra ◽  
Andrew J. Aschenbrenner ◽  
David Balota ◽  
...  

PLoS ONE ◽  
2021 ◽  
Vol 16 (12) ◽  
pp. e0261981
Author(s):  
Courtney L. Gallen ◽  
Joaquin A. Anguera ◽  
Molly R. Gerdes ◽  
Alexander J. Simon ◽  
Elena Cañadas ◽  
...  

Attention deficit hyperactivity disorder (ADHD) is a prevalent neurodevelopmental condition characterized by diminished attentional control. Critically, these difficulties are related to negative consequences in real-life functioning both during development and into adulthood. There is now growing evidence that modulating the underlying neural circuits related to attention can improve behavior and brain function in children with ADHD. We have previously shown that game-based digital therapeutics targeting a key neural marker of attention–midline frontal theta (MFT)–yield positive effects on attentional control in several populations. However, the effects of such digital therapeutics in children with ADHD and no other comorbidities has not been yet examined. To address this gap, we assessed a sample of 25 children with ADHD (8–12 years old) on neural, behavioral, and clinical metrics of attention before and after a 4-week at-home intervention on an iPad targeting MFT circuitry. We found that children showed enhancements on a neural measure of attention (MFT power), as well as on objective behavioral measures of attention and parent reports of clinical ADHD symptoms. Importantly, we observed relationships between the neural and behavioral cognitive improvements, demonstrating that those children who showed the largest intervention-related neural gains were also those that improved the most on the behavioral tasks indexing attention. These findings provide support for using targeted, digital therapeutics to enhance multiple features of attentional control in children with ADHD. Study registration: ClinicalTrials.gov registry (NCT03844269) https://clinicaltrials.gov/ct2/show/NCT03844269.


Author(s):  
Ana Victoria Torres García ◽  
María Concepción Vega-Hernández ◽  
Concha Antón Rubio ◽  
Miguel Pérez-Fernández

Female victims of abuse, as well as suffering from psychopathological disorders such as depression, can have neuropsychological sequelae affecting memory and attention, with serious consequences, both physical and psychological, in their daily lives. Therefore, the objective of this study is to analyse these sequelae that affect attention and memory, as well as the possible association of these sequelae to depression. A total of 68 women, victims of gender-based violence, between the ages of 15 and 62 participated in this study. The Luria DNA Battery (Neuropsychological Diagnosis of Adults) by Manga and Ramos (2000); and the Beck Depression Inventory (2011) were applied. It is shown that female victims of gender-based violence present poor short-term memory, attentional control, and score low on the Luria-DNA battery. Of these women, 60% suffer from some relevant type of depression. Through HJ-Biplot analysis, a direct relationship was found between memory and attentional control with the total score of the Luria battery. However, an inverse relationship was found between short-term memory and depression. In addition, three well-differentiated clusters of female victims of gender-based violence were identified. It is concluded that a lower rate of depression is observed in female victims of abuse when they have a more intact short-term memory.


2021 ◽  
Vol 20 (4) ◽  
pp. 0085
Author(s):  
علياء محمد علي ◽  
Dr. Intisar Uaid

The importance of this study is reflected in the fact that it is an attempt to identify attentional control and its relationship to the accuracy of some types of basketball shooting for youth players for Iraqi Premier League clubs for youth for the season (2020-2021). The problem of the research is to identify the level of some mental abilities, including attentional control, represented by attentional focus, attentional shift and attentional flexibility and their relationship to the accuracy of some types of basketball shooting for the Iraqi players of youth clubs. The study aimed to identify the relationship between attentional control and the accuracy of the performance of some types of basketball shooting for youth basketball players for the 2020-2021 season. The two researchers adopted the descriptive curriculum in a survey style and correlational relationships. The research community was determined by the Iraqi youth basketball players, who numbered (160) out of (16) clubs and these clubs are (Al-Amarah, Dijlah, Dhi Qar, Samawah, Al-Kut, Al-Sharqiya, Nasiriyah, Baghdad, Al-Mina, Al-Karkh, Al-Ittihad, Al-Naft, Adhamiya, Al-Shurta, Al-Tadamon, Naft Al-Janoub) and then a sample of (50) players selected in a random way and they are club players of (Al-Amarah, Baghdad, Al-Karkh, Al-Naft, Al-Adhamiya) and they were tested on the attentional control scale and after processing the results, it was found that some of the young basketball players have a high level of attentional control and the accuracy of performing some types of shooting in youth basketball. Therefore, the two researchers recommend the necessity of paying attention to mental processes, including (attentional focus, attentional shift, attentional flexibility), as well as adopting the attentional control scale as tools to identify the level of some of the mental abilities that players possess


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