scholarly journals Automotive Product Development Process (APDP) Strategy by Integrating Six Sigma to Reduce the Cost of Quality

2012 ◽  
Vol 4 (3) ◽  
pp. 40-48
Author(s):  
S.N Teli
Author(s):  
Sanjay Kumar ◽  
Sunil Luthra ◽  
Kannan Govindan ◽  
Naveen Kumar ◽  
Abid Haleem

2015 ◽  
Vol 789-790 ◽  
pp. 1187-1191
Author(s):  
Olalere Folasayo Enoch ◽  
Ab. Aziz Shuaib ◽  
Abu Hassan bin Hasbullah

Successful business enterprises are to a great extent determined by strong sales and overall low operational cost; as a result, improving quality and reducing cost have been one of the important tasks for any business enterprise. These will help in achieving high quality products at reasonable price. Thus, due to the effectiveness ofSix Sigmain improving quality and reducing cost, it has become an excellent initiative that is gaining momentum in the business world. However, academics have conducted little research regarding this phenomenon, especially on it applicability in manufacturing industries. Therefore, this paper seeks the knowledge regarding howP-Diagram Model(Taguchi Method) can be applied in product development stage to achieve Design for Six Sigma (DFSS). The paper illuminates on “Process” as the basic unit for Six Sigma and how production process can be enhanced usingP-diagram. Following this understanding, the paper demonstrates how P-diagram can be applied in conceptualizing and developing product ideas that put into consideration users intent (User-centred design), reduce variations and thus, lower the risk of product failing.


Author(s):  
Christopher G. Franck ◽  
David W. Rosen

Abstract Rapid prototyping has become a key factor in reducing the cost and time to market associated with new product development. Unfortunately a lot of the potential time and cost savings associated with rapid prototyping are lost due to the use of processes that are incompatible with the type of information needed by the designer at any given point in the product development process. A quantitative measure is proposed in this paper for the value of a prototype at any given point in the product development process, where value is defined as a function of benefit (information learned) of a prototype and the cost of the prototype. The value measure is utilized to suggest prototyping technologies to aid the designer in selecting appropriate technologies. Three different value metrics were developed: one based on the benefit-to-cost ratio, one on utility theory, and one on value theory. The value metrics are applied to an industrial example, a cash register till, and compared on their ability to suggest appropriate prototyping technologies along the design time-line.


Author(s):  
Nicholas Grigoriou

Successful organizations continually operate in a state of innovation in terms of the offerings they produce, frequently introducing new products or modifying and improving existing products as needed and by the market. The means of conceptualizing, designing, and marketing new products is known as new product development. Successful new product development is a considerable challenge for any market oriented organization. The cost of designing and developing new products is increasing while the rate of success of new products is not. Marketing managers are constantly looking for ways to improve their new product development process. This necessitates, among other things, linking an organization's capabilities and resources with the new product demands of the markets they serve. This chapter considers some of the internal process any market driven organization should focus on to improve the likelihood that their new products will enjoy market success.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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