dark networks
Recently Published Documents


TOTAL DOCUMENTS

42
(FIVE YEARS 6)

H-INDEX

9
(FIVE YEARS 1)

Why We Fight ◽  
2020 ◽  
pp. 158-188
Author(s):  
Victoria Tait ◽  
Joshua Clark ◽  
Lena Saleh
Keyword(s):  

Author(s):  
Jane Gilbert ◽  
Simon Gaunt ◽  
William Burgwinkle

This chapter pursues the theme of travel, focusing on how both the representation and, crucially, the non-representation of movements, travels, and networks become key to the retooling of some texts in transmission. In the first section of this chapter, we show how the prose Tristan is made to travel, indeed is relocated to the Mediterranean, through a prologue and lengthy prequel; the whole of British culture is thereby glossed as a dislocation of, and exile from, the holy East. The second section takes a well-known and much-studied manuscript, Oxford, Bodleian Library, MS Bodley 264, and follows a textual (non-)thread via the Paon (Peacock) cycle of Alexander texts, to trace the career of a poet, Jean de le Mote, whose career exemplifies cultural networks that today are often overlooked.


2020 ◽  
Vol 12 (1) ◽  
pp. 1-32 ◽  
Author(s):  
Nancy Roberts ◽  
Sean F. Everton
Keyword(s):  

2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Pivithuru Wijegunawardana ◽  
Vatsal Ojha ◽  
Ralucca Gera ◽  
Sucheta Soundarajan
Keyword(s):  

2017 ◽  
Vol 50 (04) ◽  
pp. 1083-1088 ◽  
Author(s):  
Michael E. Freeman

ABSTRACT In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks, and shows why this type of game is valuable as well as how it has been used for pedagogical gains.


Sign in / Sign up

Export Citation Format

Share Document