Pushing the Envelope of Pedagogical Gaming: Dark Networks
2017 ◽
Vol 50
(04)
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pp. 1083-1088
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Keyword(s):
ABSTRACT In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks, and shows why this type of game is valuable as well as how it has been used for pedagogical gains.
2017 ◽
Vol 45
(4)
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pp. 499-519
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2018 ◽
Vol 28
(11n12)
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pp. 1679-1699
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Keyword(s):
2019 ◽
Vol 14
(11)
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pp. 113002
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2021 ◽
2019 ◽
Vol 3
(3)
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pp. 55
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