chain recurrence
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2022 ◽  
Vol 506 (1) ◽  
pp. 125622
Author(s):  
Mayara Braz Antunes ◽  
Gabriel Elias Mantovani ◽  
Régis Varão

Author(s):  
Fabricio F. Alves ◽  
Nilson C. Bernardes ◽  
Ali Messaoudi
Keyword(s):  

Mathematics ◽  
2020 ◽  
Vol 8 (11) ◽  
pp. 1912
Author(s):  
Manseob Lee

Let f:M→M be a diffeomorphism of a finite dimension, smooth compact Riemannian manifold M. In this paper, we demonstrate that if a diffeomorphism f lies within the C1 interior of the set of all chain recurrence class-topologically stable diffeomorphisms, then the chain recurrence class is hyperbolic.


2020 ◽  
Vol 19 (4) ◽  
pp. 2197-2217
Author(s):  
Olexiy V. Kapustyan ◽  
◽  
Pavlo O. Kasyanov ◽  
José Valero ◽  
◽  
...  
Keyword(s):  

Entropy ◽  
2018 ◽  
Vol 20 (10) ◽  
pp. 782 ◽  
Author(s):  
Christos Papadimitriou ◽  
Georgios Piliouras

In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibrium, and proved that all finite games have at least one. The proof is through a simple yet ingenious application of Brouwer’s (or, in another version Kakutani’s) fixed point theorem, the most sophisticated result in his era’s topology—in fact, recent algorithmic work has established that Nash equilibria are computationally equivalent to fixed points. In this paper, we propose a new class of universal non-equilibrium solution concepts arising from an important theorem in the topology of dynamical systems that was unavailable to Nash. This approach starts with both a game and a learning dynamics, defined over mixed strategies. The Nash equilibria are fixpoints of the dynamics, but the system behavior is captured by an object far more general than the Nash equilibrium that is known in dynamical systems theory as chain recurrent set. Informally, once we focus on this solution concept—this notion of “the outcome of the game”—every game behaves like a potential game with the dynamics converging to these states. In other words, unlike Nash equilibria, this solution concept is algorithmic in the sense that it has a constructive proof of existence. We characterize this solution for simple benchmark games under replicator dynamics, arguably the best known evolutionary dynamics in game theory. For (weighted) potential games, the new concept coincides with the fixpoints/equilibria of the dynamics. However, in (variants of) zero-sum games with fully mixed (i.e., interior) Nash equilibria, it covers the whole state space, as the dynamics satisfy specific information theoretic constants of motion. We discuss numerous novel computational, as well as structural, combinatorial questions raised by this chain recurrence conception of games.


2016 ◽  
Vol 26 (14) ◽  
pp. 1650230 ◽  
Author(s):  
Ferdinand Verhulst

In a neighborhood of stable equilibrium, we consider the dynamics for at least three degrees-of-freedom (dof) Hamiltonian systems (2 dof systems are not ergodic in this case). A complication is that the recurrence properties depend strongly on the resonances of the corresponding linearized system and on quasi-trapping. In contrast to the classical FPU-chain, the inhomogeneous FPU-chain shows nearly all the principal resonances. Using this fact, we construct a periodic FPU-chain of low dimension, called a FPU-cell. Such a cell can be used as a building block for a chain of FPU-cells, called a cell-chain. Recurrence phenomena depend strongly on the physical assumptions producing specific Hamiltonians; we demonstrate this for the [Formula: see text] resonance, both general and for the FPU case; this resonance shows dynamics on different timescales. In addition we will study the relations and recurrence differences between several FPU-cells and a few cell-chains in the case of the classical near-integrable FPU-cell and of chaotic cells in [Formula: see text] resonance.


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