physics based animation
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Author(s):  
Adam W. Bargteil ◽  
Tamar Shinar ◽  
Paul G. Kry

2016 ◽  
Author(s):  
Yunsang Jeong ◽  
Jihye An ◽  
Jinho Park

2015 ◽  
Vol 15 (03) ◽  
pp. 1550009
Author(s):  
Muhammad Rusdi Syamsuddin ◽  
Jimwook Kim ◽  
Sung-Hee Lee

We present a framework to design force fields that drive particles to follow a path under the physics-based animation system. In this framework, a user interactively specifies the desired path, represented by a Bezier curve using a GUI and the attraction force that drives a particle toward the target location. Then, the framework automatically defines the steering force to make a particle follow the desired path. To this end, we use B-splines to define the steering force that best approximates the user-specified path. We demonstrate the effectiveness of our method by showing a large number of particles following the desired path and forming an animated human figure. Our method creates a stable behavior of particles and is fast enough to run in real time.


2013 ◽  
Vol 32 (6) ◽  
pp. 1-6 ◽  
Author(s):  
Dan Gerszewski ◽  
Adam W. Bargteil

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