distributed virtual reality
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Author(s):  
Zhen You ◽  
Jiewen Huang ◽  
Jinyun Xue ◽  
Jiaxiang Chen ◽  
Jiaxin Liu ◽  
...  

Distributed Virtual Reality (DVR) is a combination of network and virtual reality technology, it could facilitate to construct a uniformly shared Distributed Virtual Environment (DVE) by using network to connect geographically distributed multiplayers. This paper concentrates on the theoretical research and practical development about Multiplayer Virtual Intelligent System (MVIS), and the main contribution could be summarized as two points. (1) Based on the DVR technology, this paper presented some theoretical research on MVIS, including the classification of virtual entities, communication pattern of entities, and the behavioral consistency research. Furthermore, a Multiplayer Earliest Deadline First (MEDF) program was proposed in order to guarantee the consistency of entities. (2) A prototype algorithm experiment system, called Multiplayer Graph-algorithm Intelligent System (MGIS), was designed. MGIS not onlyefficiently solves many problems in traditional computer algorithm teaching, such as high-abstraction, difficulty to understand, and lack of interaction mechanism; but also extends the application of DVR to cultural tourism, because MGIS is developed on the 3D scene of Lushan Mountain, which is one of the notable tourist attractions in China, and was included in the UNESCO World Heritage list in 1996. What i’s more, MGIS illustrates the ability of expression, applicability and generality of the theoretical research about MVIS.


2018 ◽  
Vol 39 (10) ◽  
pp. 1277-1284 ◽  
Author(s):  
Steven Arild Wuyts Andersen ◽  
Søren Foghsgaard ◽  
Per Cayé-Thomasen ◽  
Mads Sølvsten Sørensen

2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Felicio Vanderlei Deriggi Jr. ◽  
Massakuni Kubo ◽  
Ant Sementille ◽  
Simone Santos Casolli ◽  
Claudio Kirner

This paper discusses the implementation of three types of network support based on distributed virtual environment communication models using World2World toolkit, CORBA platform, and its CORBA Event Service as well. These supports encompass an integrated communication environment on a network that is suitable for distributed virtual reality applications. Finally, performance analyses from such supports are presented. 


2018 ◽  
Vol 960 ◽  
pp. 012016
Author(s):  
ZhenJiang Lei ◽  
JiJie Huang ◽  
Zhao Li ◽  
Lei Wang ◽  
JiSheng Cui ◽  
...  

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