visibility computation
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Author(s):  
Thomas Koch ◽  
Michael Wimmer

Visibility computation is a common problem in the field of computer graphics. Examples include occlusion culling, where parts of the scene are culled away, or global illumination simulations, which are based on the mutual visibility of pairs of points to calculate lighting. In this paper, an aggressive from-region visibility technique called Guided Visibility Sampling++ (GVS++) is presented. The proposed technique improves the Guided Visibility Sampling algorithm through improved sampling strategies, thus achieving low error rates on various scenes, and being over four orders of magnitude faster than the original CPU-based Guided Visibility Sampling implementation. We present sampling strategies that adaptively compute sample locations and use ray casting to determine a set of triangles visible from a flat or volumetric rectangular region in space. This set is called a potentially visible set (PVS). Based on initial random sampling, subsequent exploration phases progressively grow an intermediate solution. A termination criterion is used to terminate the PVS search. A modern implementation using the Vulkan graphics API and RTX ray tracing is discussed. Furthermore, we show optimizations that allow for an implementation that is over 20 times faster than a naive implementation.


2019 ◽  
Vol 2019 ◽  
pp. 1-9
Author(s):  
Matej Babič ◽  
Ninoslav Marina ◽  
Andrej Mrvar ◽  
Kumar Dookhitram ◽  
Michele Calì

Visibility is a very important topic in computer graphics and especially in calculations of global illumination. Visibility determination, the process of deciding which surface can be seen from a certain point, has also problematic applications in biomedical engineering. The problem of visibility computation with mathematical tools can be presented as a visibility network. Instead of utilizing a 2D visibility network or graphs whose construction is well known, in this paper, a new method for the construction of 3D visibility graphs will be proposed. Drawing graphs as nodes connected by links in a 3D space is visually compelling but computationally difficult. Thus, the construction of 3D visibility graphs is highly complex and requires professional computers or supercomputers. A new method for optimizing the algorithm visibility network in a 3D space and a new method for quantifying the complexity of a network in DNA pattern recognition in biomedical engineering have been developed. Statistical methods have been used to calculate the topological properties of a visibility graph in pattern recognition. A new n-hyper hybrid method is also used for combining an intelligent neural network system for DNA pattern recognition with the topological properties of visibility networks of a 3D space and for evaluating its prospective use in the prediction of cancer.


2017 ◽  
Vol 109 ◽  
pp. 315-322 ◽  
Author(s):  
Jieqing Yu ◽  
Lixin Wu ◽  
Qingsong Hu ◽  
Zhigang Yan ◽  
Shaoliang Zhang

2017 ◽  
Vol 9 (1) ◽  
pp. 53-59 ◽  
Author(s):  
Sharareh Alipour ◽  
Mohammad Ghodsi ◽  
Uğur Güdükbay ◽  
Morteza Golkari

2008 ◽  
Vol 39 (2) ◽  
pp. 78-90 ◽  
Author(s):  
Alireza Zarei ◽  
Mohammad Ghodsi

2007 ◽  
Vol 23 (9-11) ◽  
pp. 773-782 ◽  
Author(s):  
Sylvain Charneau ◽  
Lilian Aveneau ◽  
Laurent Fuchs

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